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Microsoft reveals HoloLens hardware specs

Microsoft is letting developers pre-order the HoloLens development edition today, but it's also detailing exactly what's inside the headset. HoloLens is fully untethered and self-contained, which means you do not need a PC or phone to use it. Microsoft has built an entire Windows 10 device into a headset, using a custom-built Microsoft Holographic Processing Unit (HPU) and an Intel 32 bit processor.

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theverge.com
jb2273728d ago

Also, 2 megapixel camera? How expensive would it be to include a halfway decent camera into the device? I mean I don't know its full utility, but if you are going to include it, why go for such a weak one?

DarkOcelet3728d ago

Honestly, hololens is not looking so hot right now.

2GB Ram
2 Megapixel cam
Limited Field Of View
32bit Processor
64gb flash storage only
And all that for the price of 3000?

Mithan3728d ago

Depends what its used for of course.

XisThatKid3728d ago

Honestly I want to believe in this product but everything is telling me this is another "project natal" honestly I've been $h#ting out clouds for a while from all the smoke they blew up our ases before I'm just really weary of getting my hopes up with this device that has potential

feraldrgn3728d ago

Well it's just experimentation at this point, just like VR was back in the day.
They're not going to go all in until they've found out what works & how to use it properly.

Hololens is just an alpha/beta for AR.

+ Show (1) more replyLast reply 3728d ago
Fatal-Aim3728d ago

@ DarkOcelet

It never was. Like Kinect, people just hyped the hell out of it because Sony had VR, and Microsoft needed a way to respond.

DarkOcelet3728d ago

I honestly love the idea of Augmented Reality, its intriguing but the price and the specs arent really good.

AizenSosuke3728d ago

From the article: theverge.com

HoloLens hardware specifications include 2GB of RAM, 64GB of flash storage, and Bluetooth and Wi-Fi connectivity. The Bluetooth support allows HoloLens owners to make use of a new Clicker accessory, included in the box, instead of the air tap gestures to navigate around. Microsoft says the entire HoloLens headset will weigh no more than 579 grams, and the battery will run for around two or three hours of active use. HoloLens is fully functional when it's charged over Micro USB, and the device will also have a standby time of two weeks.

Wow this device specs kinda of suck, so is this final spec or dev spec?

ScorpiusX3728d ago (Edited 3728d ago )

Think these are for Developer kit and don't think they are final .

Yetter3728d ago

2gb of RAM and 64GB of flash don't really tell us all that much

FreeSpeech693728d ago

There are phones more powerful. This is pretty worthless for gaming. Hell Minecraft will have problems running on this.

ScorpiusX3728d ago (Edited 3728d ago )

Its not for gaming specifically , it will have a small outlet that allows it to be used for certain games but its truly meant for other concepts .

Thatguy-3103728d ago

Makes sense why they haven't shown full blown out games for it. Just casual looking ones.

crazychris41243728d ago (Edited 3728d ago )

Contracts with governments and corporations is where the money is at. Military, medical, education, entertainment, construction, you name it. Gaming isnt a priority now. Years from now it will be.

Raiden3727d ago

You have all missed it, haven't the specs are not that important because this device has a major backup, it called the CLOUD, this device is cloud ready, as MS have now proven, cloud power is reality people. 2GB is just to run foundation apps, everything will be cloud base, I would bet my dog on it. the clue here is WIFI, they mention before about the speed of connection, can you understand where I'm coming from, take the demo of CRACKDOWN 3 and all the power were from the cloud, so who wants to bet against me on the cloud usage and this HOLOLENS not been merge together.

+ Show (1) more replyLast reply 3727d ago
Elit3Nick3728d ago

This is the Dev version, so of course it would be much more expensive than the final release.

Wallstreet373728d ago

The trash fov alone wont lend itself for gaming. Yes this is the dev version but dont expect a consumer friendly version anytime soon as the tech is just not there for competent gaming. this needs at least 5 more years baking in the over, a way wider fov and a way to nullify all the things that are immersion breakers. As it stands you have to stay still like a statue in order to use this because any movement throws everything off.

Majister-Ludi3728d ago

You would think that with a name like Wallstreet you would have some concept of business but alas no. If you can't see that applications beyond gaming then I can't help you. Then again you have shown your bias again and again. This tech is incredible and I can't wait to see more of it.

3728d ago
TheCommentator3728d ago

Wallstreet, there have been first hand accounts of people using Hololens that say that you can't make Hololens mess up even when you move really quickly.

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AndrewLB3727d ago

PS4 Dev kit was something like $4800-$6000.

2pacalypsenow3728d ago

2gb of ram and a 32bit processor?

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450°

Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens

Windowscentral writes: "HoloLens, Virtual Reality, and Mixed Reality are all but dead at Microsoft."

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windowscentral.com
crazyCoconuts1210d ago

Yeah last thing I'd want going to battle would be windows strapped to my head

Orchard1210d ago

Lol resupply breaks would become reformat breaks. Plus windows updates mid combat.

I also can’t imagine wearing a Hololens or any other headset for hours like that. Especially when you’re already carrying all the other equipment our soldiers carry today.

Philaroni1210d ago

I would suck to go in to war and get... a blue screen of death.... literally.

I want this to be the most down voted comment. Sorry for my dark sense of humor.

Orchard1210d ago

@Phil Sorry to disappoint but you’re getting an upvote from me :p

shinoff21831209d ago

Damn orchard, you almost had some form of virtual to praise to the high mountains about , least for the time being you can continue to down psvr2

+ Show (2) more repliesLast reply 1209d ago
Knushwood Butt1210d ago (Edited 1210d ago )

'Headaches and nausea'

I get those symptoms using Microsoft Edge.

Good-Smurf1210d ago

Darn thing locked up my laptop a few times and threw a no signal bug at my external or internal screen when it tries to load certain websites.

Knushwood Butt1210d ago

It's so bloated and frustrating to use. Always spamming me with pop up dialogues and stuff.

I don't use my laptop much, but yesterday made the time to set Chrome as my default.

lonewolf101210d ago

It mentions that in the article, confused slightly as to whole divisions being laid off as The Verge article makes it seem that there is a 1.2 version of the headsets in testing and MSoft have received 165 Mill to carry on with them.

Christopher1210d ago

That's a different product, actually, not HoloLens. It is poorly written, but the 1.2 version they're going with is a different product they have also been testing.

1Victor1210d ago (Edited 1210d ago )

Well there you have it folks Microsoft officially buried its room temperature foliage on a form of VR😢.
The good news for the team they might get a job at Sony or meta for their vr departments

I feel sorry for the hardcore Xbox fans that was holding up the wish of something coming out of mixed reality/HoloLens.

+ Show (2) more repliesLast reply 1209d ago
Orchard1210d ago

Not super surprising given how poorly VR and AR and all the metaverse stuff have taken off really.

Also outside of the military, you barely see or hear anything about Hololens these days.

blackblades1210d ago

I remember them talking about hololens back in the day. Showing that Minecraft with it to maybe compete with VR and now it's dead like everything else.

Orchard1210d ago

Yep lol, also the thing was like $5000. I wouldn’t pay $500 nevermind $5000 to play Minecraft in VR/AR.

ApocalypseShadow1210d ago (Edited 1210d ago )

AR is growing. Already used in cellphones. VR is growing everywhere else. It's just taking longer to integrate it in a pair of glasses.

Microsoft tried to use Hololens at E3 against VR and failed with that little window nonsense. Then, they played like they weren't pushing it for gaming when they actually were displaying games like Minecraft in it. Then, sold the tech against employee wishes to the military and failed because it's nauseating and having lights on a battlefield will get you killed. I had night vision in the army and could tell when an enemy inhaled on a cigarette. You could pop them right there. It's a good science fiction idea. But nothing replaces real battlefield awareness with your own eyes and ears in training or real war.

You're saying it failed because Microsoft is failing with Hololens. They partnered with 7 or so PC manufacturers to put out Windows VR headsets. But just like on console, they made NO GAMES for their headsets and expected others to pick up the slack. All those headsets hit fire sales and were discontinued. Microsoft's fault again for no Halo VR, no Forza VR, etc.

They failed again by not making good with their promise of high fidelity VR on Xbox One. When they have 2 TRILLION worth. Billions to buy up publishers. But not release VR because they want gamers on subscriptions and are buying up franchises to get them on game pass. But Sony is going to DELIVER high fidelity VR that Microsoft isn't.

PSVR sold at profit DAY ONE. Sony made millions in revenue on games and accessories proving that money can be made in VR and grow the market and platform. There are developers like Beat Games or even an indie making gorilla tag, can make money in VR. Sony are releasing their second one with even more potential to make more money that proves Microsoft wrong again.

Saying VR or AR is failing as a whole is FALSE. Education, automotive and building construction, real estate sales, music entertainment, medicine for PTSD help or cancer patients wanting to see things other than hospital walls, job instruction for places like Walmart... And GAMING, means they are not failing. Only in your mind.

The growth is real. You're just trying to deny it because of Microsoft. This isn't 3D TV or Wii waggle or your daddy's Kinect. VR and AR is here to stay.

Orchard1210d ago

“This isn't 3D TV or Wii waggle or your daddy's Kinect.”

That awkward moment when the failed products you’re using to defend another product had far higher attach rate and sales than the one you’re trying to defend 👀💀

GamingSinceForever1210d ago

“Not super surprising given how poorly VR and AR and all the metaverse stuff have taken off really for Microsoft”

Thought I’d fix that for you.

Orchard1210d ago (Edited 1210d ago )

So where is the VR and metaverse success story? Quest 2?

Facebooks metaverse is dead too.

1210d ago Replies(1)
GamingSinceForever1210d ago

Sony seems to have gotten VR right. Wouldn’t you agree?

Meta Quest is doing fairly well too.

Now I agree that MS was right in letting it go because they weren’t having much success themselves.

Orchard1210d ago

No one has gotten it right yet, if by right you mean made it popular. The attach rate for PSVR is too low to call it that.

Quest is a little harder to judge since it's not attached to any device we can reasonably measure like PSVR is.

But until a good amount of gamers care, and/or it's considered mainstream, I would say VR hasn't landed.

As for MS, at the time it seemed like a risky bet, but in hindsight, they made the right decision if you look at where VR is today.

Bathyj1210d ago

So Orchard you wouldn't consider VR a success unless it has a high attach rate to a parent device?

Bollocks
I consider VR a success if it gives you a good experience, an experience to can't get in any other format, and a decent amount of people use it and are happy with it regardless of attach rates.

Porsche doesn't consider themselves a failure because Toyota sell 100 times more cars.

If there's demand for a product and it makes profit then it's a viable business so get over your hangups.

And as for Microsoft making the right decision sitting back and watching because it's risky, well all that proves is they are participants in this industry, not leaders. If they had done VR and it was half-decent I can't help but think you would have a totally different opinion about it.

Orchard1210d ago (Edited 1210d ago )

"So Orchard you wouldn't consider VR a success unless it has a high attach rate to a parent device?"

Correct. a 4% attach rate, for a gaming accessory on a parent device that is dedicated to gaming is unsuccessful. Kinect had a higher attach rate than that, and it was considered a failure too.

"Porsche doesn't consider themselves a failure because Toyota sell 100 times more cars."

Not comparable at all. Porsche being a premium, rare product that only the very rich can afford is part of their brand, meanwhile Toyota is the cheap, mainstream, 'most people can buy one of these' brand.

PlayStation products are more Toyota than Porsche.

"well all that proves is they are participants in this industry, not leaders."

Participating in VR isn't what defines you as a leader or participant in this industry. Nintendo are blowing the PS5 and XSX away, and they are not participating in VR. VR just isn't that popular or important 🤷

Crows901210d ago

@ Orchard
"Not comparable at all. Porsche being a premium, rare product that only the very rich can afford is part of their brand, meanwhile Toyota is the cheap, mainstream, 'most people can buy one of these' brand."

Well actually within the gaming space you actually nailed it. Xbox is the toyota and Playstation is the Porsche..since it is more expensive in other parts of the world.

"Correct. a 4% attach rate, for a gaming accessory on a parent device that is dedicated to gaming is unsuccessful. Kinect had a higher attach rate than that, and it was considered a failure too."

Except nobody actually wanted kinect. It was forced onto IP and consoles with the xbox one. PSVR on the other hand is an optional device. An optional device that sold to 5million players. That is a success for a typical game and also embodies the hardcore audience. Most Playstation exclusives are guaranteed 5 million in sales. The attach rate for a non essential and expensive device shouldnt be seen in the same light as say an actual game or cheap subscription service. If it was actually a failure im pretty sure Sony wouldnt be wasting money on it.

"Participating in VR isn't what defines you as a leader or participant in this industry. Nintendo are blowing the PS5 and XSX away, and they are not participating in VR. VR just isn't that popular or important"

Thats not how it works. Sony is a leader in the VR industry regardless of popularity. Who else is doing it? So yeah. Not to mention you have to look at the games...I know...its an issue for xbox fans to dwell on whether games are actually any good but PSVR has good titles and PSVR2 doesnt look to disappoint either.

Hofstaderman1210d ago

But I thought sales and attach rates do not matter to Microsoft @Orchard.

+ Show (2) more repliesLast reply 1210d ago
S2Killinit1210d ago (Edited 1210d ago )

VR is so much fun. One day MS will get their act together. Don't lose hope! Hope is all you have. Keep believing…

Orchard1210d ago

I'd much rather MS, Nintendo and Sony all invest in traditional games instead.

Just look at PS5 in 2023, we're getting a very small handful of traditional Sony games this year because instead they've invested in appeasing ~4% of PS customers.

S2Killinit1210d ago

Nah, Sony knows how to make exclusives. We are getting so much Im falling behind in my backlog. MS on the other hand cant seem to make a single proper exclusive. Promises yes, games, no. And now, seems no VR either! What are they thinking? But, dont lose hope, one day they will fix all of it.

shinoff21831209d ago

Orchy Sony can gives us traditional games and do some vr stuff. They gonna be alright. Vr is pretty dope if you'd actually try it or you can get your parents to get you one

GamingSinceForever1210d ago

Orchard you can be a real character at times. If Sony felt that PSVR didn’t meet or even exceed their expectations why would they move to release PSVR2? Sony is notorious for abandoning what they feel is a failure, but it looks like they are coming on even stronger with PSVR2.

crazyCoconuts1210d ago

I don't have data to prove this, but I feel like PSVR owners purchased more games and became more locked into the platform. Also more of the games were digital so no secondary market for used games. I suspect even though there weren't as many VR owners, they ended up spending a lot of money. I know I did

Orchard1210d ago

"If Sony felt that PSVR didn’t meet or even exceed their expectations why would they move to release PSVR2?"

Even Kinect had two iterations. Means nothing.

"Sony is notorious for abandoning what they feel is a failure"

I wouldn't say they are any more or less notorious than Microsoft and Nintendo. Google are the ones who are really notorious for killing things.

Godmars2901210d ago

The Metaverse is something the former Facebook is trying to force while having no idea how to best implement it. Trying to use the "tried and true" method of get people using it then get it working.

How long have customer driven markets vs market driven consumers been things?

frostypants1209d ago (Edited 1209d ago )

That is some serious cope. AR and VR are growing just fine. MS as a rule just sucks at innovation. Always has. They never see things through. Kinect was interesting but they ultimately botched that too.

Pocahontas1209d ago

No one buys this narrative give up man

EazyC1209d ago

I do think there has been a disappointing uptake on VR, but the reason is :

1: The upfront cost. You're literally doubling the price of the console.
2. Lack of first party support. Getting spin offs etc makes it feel like second fiddle.

I've just preordered PSVR2 for Gran Turismo 7 alone. THAT is what I want, a full blown game in VR. I don't think I'd have bothered otherwise. Until developers start making BR games from the ground up, I won't be that interested.

+ Show (8) more repliesLast reply 1209d ago
Sonic18811210d ago (Edited 1210d ago )

I'm surprised that the Oculus Quest and PSVR didn't have these problems

1210d ago Replies(1)
EazyC1209d ago

Price alone will keep VR in the "super luxury" and "specialist" categories of gaming for a long time to come.

Abnor_Mal1210d ago

Halolens as some tried to call it, R.I.P.

S2Killinit1210d ago

Lol they are on the right path $:

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140°

No, Breath of the Wild Is Not Available on PC, Mobile or HoloLens

It's hard to explain how in the world this listing exists

Read Full Story >>
thenerdstash.com
bovandy2332d ago

Apple store has this all the time, I'm not clear why Microsoft would allow this.

Neonridr2332d ago

bahaha.. it's almost like they just threw in popular buzz words to show up on searches. Dear god that translation was awful.

Gridknac2331d ago

Actually you can play this on pc and run it at 4k@60fps.

Shiken2331d ago

Well in order to play it legally you still have to own the game for WiiU soooo....

specialguest2331d ago

My cousin owns it on the WiiU, but since he owes me money from 5 years ago I consider myself partial legal owner of a copy of the game

Shiken2331d ago

@specialguest

Not exactly how reality work bud lol.

Shiken2331d ago

I saw a shit mobile game advertised on facebook once that literally showed gameplay from BotW...

Like I mean really? Out of all the games to use to deceive consumers, you choose one of the biggest and most recognizable IPs in history...and from their most recent game to boot?

That is a special kind of stupid right there.

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60°

Fan-Made VR Title Brings Yu-Gi-Oh! To Life

Beta set to release later this year - but what does Pot of Greed do?

adamwparker2984d ago

YuGiOh, Magic The Gathering, Pokemon......bring them ALL TO VR!