All Channels
Popular
140°

Microsoft HoloLens: Young Conker

Guide a playful, pint-sized hero through your world in an ever-changing adventure game that highlights the fun of playing in mixed reality. Levels change and adapt to your environment, so you can play the same level in different rooms for a unique experience every time.

dreadz743724d ago

Looks Amazing all that is needed is improved FOV and this will sell like hotcakes.Providing the consumer price is affordable coupled with improved FOV I will get one for sure.

Thatguy-3103724d ago (Edited 3724d ago )

I'm pretty sure Microsoft said the FOV won't change for the first iteration of hololends and if one thinks VR is expensive one should expect this to be even more. I'm more excited for non gaming applications. I think that's where this device will thrive.

dcbronco3724d ago

AR does have the advantage of having better commercial use right now. Products drop in price quickly with economies of scale and having businesses used to paying a premium as well as start-ups will bring the consumer version down in price.

It will still be in the $1000 range but people will spend that. They nearly do on iPhones and iPads. The FoV is the main problem and expense of the glass is apparently the issue there. But again, demand will fix that and version two will have an increased FoV and even more powerful chips with longer battery life in three or four years. If it really takes off with businesses the initial consumer version might see an increase.

Wallstreet373724d ago

key word is "looks" and that fov vision is seriously underwhelming and what Microsoft shows you as representative of what the consumer sees is wholly different from what they actually see. I can see if the fov just needed a little work done and it was close to their videos of Hololens but damn its really not even close.

I can put a bike engine in a lambo and show you videos of it driving around and you might say "looks good" given what you dont know but it wont be representative of a lambo exp or what you expect once you get it.

Yetter3724d ago

I'd say that this video represents the FOV fairly accurately and who made this video again? oh yeah, MS

Wallstreet373724d ago (Edited 3724d ago )

Yetter.....

Wtf are you talking about? Microsft has been exposed (since doing fake representation of kinect years ago) not to be the company to take their word for. Tons of staged kinect videos and things that never realized themselves. Fast forward they had videos of hololens that were not representative of the fov and were ousted later on by ppl that actually tried it and broke it down.

Microsft making the video lol is more of a reason not to believe them with the fov lol hahaha you guys dont learn do you.

I can definitely see the lighted area that is suppose to be the field of view and is more in line with what is the reality and not what microsft was trying to pull off before lol but bet your life playing conker wont look like that lol and will not be immersive . Remember previewers already stated not only is the fov small but you cannot move your head around as you lose line of site and breaks immersion.

Herbalistic3724d ago

I think fans wanted a traditional Conker and not this toned down AR gimmick version

Geobros3724d ago

Yeap....I was waiting something like Conker 64. This is not so good to be honest.

ArchangelMike3724d ago

I think these are really just tech demos for developers, so they can get an idea of how hololens works, and what applications they can build around hololens.

I do agree though that the games shown off are more casual kid friendly games. I can't really image a AAA Halo game using hololens, I just don't think it can take you, and immerse you in the same way - which is ironic.

Yetter3724d ago

I don't know, playing a horror game in my house seems more immersive than playing a horror game in a 3d environment.

dcbronco3724d ago (Edited 3724d ago )

I bet 3d is way better than home. The problem is 3d would also be way more dangerous. It would be a matter of time before a AR horror game causes a death or serious injury.

I think a combination would be best.

Kryptix3724d ago

I agree... I expected them to use the Conker name to give the fans, like myself, what they really wanted for years, but we get this abomination remicent of Bubsy 3D with Mario coins. I'm not trying to be rude, but Conker is an old legendary IP with a distinctive style and this looks like they're trying to play it safe and the model looks really ugly.

Lenrulesdaworld3724d ago

these are just tech demo's for developers, not retail games

JasonKCK3724d ago

Herbalistic If AR is a gimmick (it is) what do you call VR?

TwoForce3724d ago

Don't want to say this, but this look so ugly.

+ Show (4) more repliesLast reply 3724d ago
ArchangelMike3724d ago (Edited 3724d ago )

How many AR games out there have sold big numbers? The only ones I can think of are Invizimals, and Eyepet, and that spell book game, but as I recall they don't tend to sell well across the demographics.

I think Microsoft will still have to do the heavily lifting when it comes to supporting Hololens with compelling games. They can't rely primarily on third party devs, but will have to get their internal studios working on at least a few must have titles for Hololens.

user99502793724d ago

was hoping the Young Conker IP would be a traditional Xbox game. Bummer yo. This is just a tech demo. not particularly impressive either.

OC_MurphysLaw3724d ago

Really? You are not impressed by tech that maps the room and objects in it and then adapts the game world around that? To me its a quite impressive tech demo of the power of what the device can do. Remember this isn't a consumer game, this is a tech demo going out to developers who buy the dev kit to give them ideas on ways this tech could be put to use.

I think people in this thread talking about this like its a game geared toward consumers are 100% mistaken but also probably very disappointed by what they see because they think this is meant for them...which its not.

user99502793724d ago

relax. I get it, its a tech demo. Its also not a very impressive one, IMO. It looks like conker is just sliding around the room rather than actually interacting with any surfaces.

I dont think anyone here is actually under the impression that this is a game directly targeted at consumers. That's probably just what you want to think in order to easily dismiss their criticisms. of all the hololense tech demos I've seen so far I think this is the least impressive.

OC_MurphysLaw3724d ago

lol... how about we both relax a bit then because nothing I said was directed as any kind of attack on you. I merely was pointing to the tech behind the demo and asking / questioning that you didn't find it impressive as a way of having a conversation.

And btw.. if you read many of the comments in this thread it definitely seems like many hear are looking at this as a consumer game not through the eyes of "this is for devs" as a tech demo.

Show all comments (45)
450°

Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens

Windowscentral writes: "HoloLens, Virtual Reality, and Mixed Reality are all but dead at Microsoft."

Read Full Story >>
windowscentral.com
crazyCoconuts1206d ago

Yeah last thing I'd want going to battle would be windows strapped to my head

Orchard1206d ago

Lol resupply breaks would become reformat breaks. Plus windows updates mid combat.

I also can’t imagine wearing a Hololens or any other headset for hours like that. Especially when you’re already carrying all the other equipment our soldiers carry today.

Philaroni1206d ago

I would suck to go in to war and get... a blue screen of death.... literally.

I want this to be the most down voted comment. Sorry for my dark sense of humor.

Orchard1206d ago

@Phil Sorry to disappoint but you’re getting an upvote from me :p

shinoff21831205d ago

Damn orchard, you almost had some form of virtual to praise to the high mountains about , least for the time being you can continue to down psvr2

+ Show (2) more repliesLast reply 1205d ago
Knushwood Butt1206d ago (Edited 1206d ago )

'Headaches and nausea'

I get those symptoms using Microsoft Edge.

Good-Smurf1206d ago

Darn thing locked up my laptop a few times and threw a no signal bug at my external or internal screen when it tries to load certain websites.

Knushwood Butt1206d ago

It's so bloated and frustrating to use. Always spamming me with pop up dialogues and stuff.

I don't use my laptop much, but yesterday made the time to set Chrome as my default.

lonewolf101206d ago

It mentions that in the article, confused slightly as to whole divisions being laid off as The Verge article makes it seem that there is a 1.2 version of the headsets in testing and MSoft have received 165 Mill to carry on with them.

Christopher1206d ago

That's a different product, actually, not HoloLens. It is poorly written, but the 1.2 version they're going with is a different product they have also been testing.

1Victor1206d ago (Edited 1206d ago )

Well there you have it folks Microsoft officially buried its room temperature foliage on a form of VR😢.
The good news for the team they might get a job at Sony or meta for their vr departments

I feel sorry for the hardcore Xbox fans that was holding up the wish of something coming out of mixed reality/HoloLens.

+ Show (2) more repliesLast reply 1205d ago
Orchard1206d ago

Not super surprising given how poorly VR and AR and all the metaverse stuff have taken off really.

Also outside of the military, you barely see or hear anything about Hololens these days.

blackblades1206d ago

I remember them talking about hololens back in the day. Showing that Minecraft with it to maybe compete with VR and now it's dead like everything else.

Orchard1206d ago

Yep lol, also the thing was like $5000. I wouldn’t pay $500 nevermind $5000 to play Minecraft in VR/AR.

ApocalypseShadow1206d ago (Edited 1206d ago )

AR is growing. Already used in cellphones. VR is growing everywhere else. It's just taking longer to integrate it in a pair of glasses.

Microsoft tried to use Hololens at E3 against VR and failed with that little window nonsense. Then, they played like they weren't pushing it for gaming when they actually were displaying games like Minecraft in it. Then, sold the tech against employee wishes to the military and failed because it's nauseating and having lights on a battlefield will get you killed. I had night vision in the army and could tell when an enemy inhaled on a cigarette. You could pop them right there. It's a good science fiction idea. But nothing replaces real battlefield awareness with your own eyes and ears in training or real war.

You're saying it failed because Microsoft is failing with Hololens. They partnered with 7 or so PC manufacturers to put out Windows VR headsets. But just like on console, they made NO GAMES for their headsets and expected others to pick up the slack. All those headsets hit fire sales and were discontinued. Microsoft's fault again for no Halo VR, no Forza VR, etc.

They failed again by not making good with their promise of high fidelity VR on Xbox One. When they have 2 TRILLION worth. Billions to buy up publishers. But not release VR because they want gamers on subscriptions and are buying up franchises to get them on game pass. But Sony is going to DELIVER high fidelity VR that Microsoft isn't.

PSVR sold at profit DAY ONE. Sony made millions in revenue on games and accessories proving that money can be made in VR and grow the market and platform. There are developers like Beat Games or even an indie making gorilla tag, can make money in VR. Sony are releasing their second one with even more potential to make more money that proves Microsoft wrong again.

Saying VR or AR is failing as a whole is FALSE. Education, automotive and building construction, real estate sales, music entertainment, medicine for PTSD help or cancer patients wanting to see things other than hospital walls, job instruction for places like Walmart... And GAMING, means they are not failing. Only in your mind.

The growth is real. You're just trying to deny it because of Microsoft. This isn't 3D TV or Wii waggle or your daddy's Kinect. VR and AR is here to stay.

Orchard1206d ago

“This isn't 3D TV or Wii waggle or your daddy's Kinect.”

That awkward moment when the failed products you’re using to defend another product had far higher attach rate and sales than the one you’re trying to defend 👀💀

GamingSinceForever1206d ago

“Not super surprising given how poorly VR and AR and all the metaverse stuff have taken off really for Microsoft”

Thought I’d fix that for you.

Orchard1206d ago (Edited 1206d ago )

So where is the VR and metaverse success story? Quest 2?

Facebooks metaverse is dead too.

1206d ago Replies(1)
GamingSinceForever1206d ago

Sony seems to have gotten VR right. Wouldn’t you agree?

Meta Quest is doing fairly well too.

Now I agree that MS was right in letting it go because they weren’t having much success themselves.

Orchard1206d ago

No one has gotten it right yet, if by right you mean made it popular. The attach rate for PSVR is too low to call it that.

Quest is a little harder to judge since it's not attached to any device we can reasonably measure like PSVR is.

But until a good amount of gamers care, and/or it's considered mainstream, I would say VR hasn't landed.

As for MS, at the time it seemed like a risky bet, but in hindsight, they made the right decision if you look at where VR is today.

Bathyj1206d ago

So Orchard you wouldn't consider VR a success unless it has a high attach rate to a parent device?

Bollocks
I consider VR a success if it gives you a good experience, an experience to can't get in any other format, and a decent amount of people use it and are happy with it regardless of attach rates.

Porsche doesn't consider themselves a failure because Toyota sell 100 times more cars.

If there's demand for a product and it makes profit then it's a viable business so get over your hangups.

And as for Microsoft making the right decision sitting back and watching because it's risky, well all that proves is they are participants in this industry, not leaders. If they had done VR and it was half-decent I can't help but think you would have a totally different opinion about it.

Orchard1206d ago (Edited 1206d ago )

"So Orchard you wouldn't consider VR a success unless it has a high attach rate to a parent device?"

Correct. a 4% attach rate, for a gaming accessory on a parent device that is dedicated to gaming is unsuccessful. Kinect had a higher attach rate than that, and it was considered a failure too.

"Porsche doesn't consider themselves a failure because Toyota sell 100 times more cars."

Not comparable at all. Porsche being a premium, rare product that only the very rich can afford is part of their brand, meanwhile Toyota is the cheap, mainstream, 'most people can buy one of these' brand.

PlayStation products are more Toyota than Porsche.

"well all that proves is they are participants in this industry, not leaders."

Participating in VR isn't what defines you as a leader or participant in this industry. Nintendo are blowing the PS5 and XSX away, and they are not participating in VR. VR just isn't that popular or important 🤷

Crows901206d ago

@ Orchard
"Not comparable at all. Porsche being a premium, rare product that only the very rich can afford is part of their brand, meanwhile Toyota is the cheap, mainstream, 'most people can buy one of these' brand."

Well actually within the gaming space you actually nailed it. Xbox is the toyota and Playstation is the Porsche..since it is more expensive in other parts of the world.

"Correct. a 4% attach rate, for a gaming accessory on a parent device that is dedicated to gaming is unsuccessful. Kinect had a higher attach rate than that, and it was considered a failure too."

Except nobody actually wanted kinect. It was forced onto IP and consoles with the xbox one. PSVR on the other hand is an optional device. An optional device that sold to 5million players. That is a success for a typical game and also embodies the hardcore audience. Most Playstation exclusives are guaranteed 5 million in sales. The attach rate for a non essential and expensive device shouldnt be seen in the same light as say an actual game or cheap subscription service. If it was actually a failure im pretty sure Sony wouldnt be wasting money on it.

"Participating in VR isn't what defines you as a leader or participant in this industry. Nintendo are blowing the PS5 and XSX away, and they are not participating in VR. VR just isn't that popular or important"

Thats not how it works. Sony is a leader in the VR industry regardless of popularity. Who else is doing it? So yeah. Not to mention you have to look at the games...I know...its an issue for xbox fans to dwell on whether games are actually any good but PSVR has good titles and PSVR2 doesnt look to disappoint either.

Hofstaderman1206d ago

But I thought sales and attach rates do not matter to Microsoft @Orchard.

+ Show (2) more repliesLast reply 1206d ago
S2Killinit1206d ago (Edited 1206d ago )

VR is so much fun. One day MS will get their act together. Don't lose hope! Hope is all you have. Keep believing…

Orchard1206d ago

I'd much rather MS, Nintendo and Sony all invest in traditional games instead.

Just look at PS5 in 2023, we're getting a very small handful of traditional Sony games this year because instead they've invested in appeasing ~4% of PS customers.

S2Killinit1206d ago

Nah, Sony knows how to make exclusives. We are getting so much Im falling behind in my backlog. MS on the other hand cant seem to make a single proper exclusive. Promises yes, games, no. And now, seems no VR either! What are they thinking? But, dont lose hope, one day they will fix all of it.

shinoff21831205d ago

Orchy Sony can gives us traditional games and do some vr stuff. They gonna be alright. Vr is pretty dope if you'd actually try it or you can get your parents to get you one

GamingSinceForever1206d ago

Orchard you can be a real character at times. If Sony felt that PSVR didn’t meet or even exceed their expectations why would they move to release PSVR2? Sony is notorious for abandoning what they feel is a failure, but it looks like they are coming on even stronger with PSVR2.

crazyCoconuts1206d ago

I don't have data to prove this, but I feel like PSVR owners purchased more games and became more locked into the platform. Also more of the games were digital so no secondary market for used games. I suspect even though there weren't as many VR owners, they ended up spending a lot of money. I know I did

Orchard1206d ago

"If Sony felt that PSVR didn’t meet or even exceed their expectations why would they move to release PSVR2?"

Even Kinect had two iterations. Means nothing.

"Sony is notorious for abandoning what they feel is a failure"

I wouldn't say they are any more or less notorious than Microsoft and Nintendo. Google are the ones who are really notorious for killing things.

Godmars2901206d ago

The Metaverse is something the former Facebook is trying to force while having no idea how to best implement it. Trying to use the "tried and true" method of get people using it then get it working.

How long have customer driven markets vs market driven consumers been things?

frostypants1205d ago (Edited 1205d ago )

That is some serious cope. AR and VR are growing just fine. MS as a rule just sucks at innovation. Always has. They never see things through. Kinect was interesting but they ultimately botched that too.

Pocahontas1205d ago

No one buys this narrative give up man

EazyC1205d ago

I do think there has been a disappointing uptake on VR, but the reason is :

1: The upfront cost. You're literally doubling the price of the console.
2. Lack of first party support. Getting spin offs etc makes it feel like second fiddle.

I've just preordered PSVR2 for Gran Turismo 7 alone. THAT is what I want, a full blown game in VR. I don't think I'd have bothered otherwise. Until developers start making BR games from the ground up, I won't be that interested.

+ Show (8) more repliesLast reply 1205d ago
Sonic18811206d ago (Edited 1206d ago )

I'm surprised that the Oculus Quest and PSVR didn't have these problems

1206d ago Replies(1)
EazyC1205d ago

Price alone will keep VR in the "super luxury" and "specialist" categories of gaming for a long time to come.

Abnor_Mal1206d ago

Halolens as some tried to call it, R.I.P.

S2Killinit1206d ago

Lol they are on the right path $:

Show all comments (67)
140°

No, Breath of the Wild Is Not Available on PC, Mobile or HoloLens

It's hard to explain how in the world this listing exists

Read Full Story >>
thenerdstash.com
bovandy2328d ago

Apple store has this all the time, I'm not clear why Microsoft would allow this.

Neonridr2327d ago

bahaha.. it's almost like they just threw in popular buzz words to show up on searches. Dear god that translation was awful.

Gridknac2327d ago

Actually you can play this on pc and run it at 4k@60fps.

Shiken2327d ago

Well in order to play it legally you still have to own the game for WiiU soooo....

specialguest2327d ago

My cousin owns it on the WiiU, but since he owes me money from 5 years ago I consider myself partial legal owner of a copy of the game

Shiken2327d ago

@specialguest

Not exactly how reality work bud lol.

Shiken2327d ago

I saw a shit mobile game advertised on facebook once that literally showed gameplay from BotW...

Like I mean really? Out of all the games to use to deceive consumers, you choose one of the biggest and most recognizable IPs in history...and from their most recent game to boot?

That is a special kind of stupid right there.

Show all comments (11)
60°

Fan-Made VR Title Brings Yu-Gi-Oh! To Life

Beta set to release later this year - but what does Pot of Greed do?

adamwparker2980d ago

YuGiOh, Magic The Gathering, Pokemon......bring them ALL TO VR!