
The role-playing genre is, for the most part, already well-tailored to the mobile experience. The controls don’t need to be too precise, the menu-based navigation is great for a touchscreen, and, assuming the combat is turn-based, the game doesn’t even have to be lag-free or run that smoothly. As a result, it’s a simple matter to create an Android RPG or just port one over with no gameplay issues. Still, it’s much appreciated when a developer puts a spin on a genre that not only makes it more accessible to mobile users, but also makes the game more interesting. RPGs are great, and adding some cards to the mix doesn’t change that.