
Flexible difficulty options in games allow players to create their own tailored experiences.
"Darkest Dungeon creator Red Hook Studios is happy to announce that a new FREE game mode for "Darkest Dungeon II", Kingdoms, along with its first of three adventure modules Hunger of the Beast Clan, and their next paid DLC, Inhuman Bondage ($9.99 / 9,75 € / £8.50), released today for PC and Mac, with consoles set to follow soon." - Red Hook Studios.

Tis the season to be spooky, and so Rogueliker has gathered together a collection of roguelikes and roguelites that have fun being scary.

We've endured the purest terror in all of gaming in order to bring you this terrifying list of horror roguelikes.
in my opinion games should offer MORE options
like
No Auto Regenhealth (you need to find medic pack to heal just like older games)
No Waypoints (you must explore the world or Area all by yourself)
No Checkpoints (you must find Savepoints)
No HandHolding (I know how to play and do Stuff in a game)
NO dumbed down games
give us more Options
make happy both New and Old Players, what's wrong with that?
It's up to the developer.
I don't think every game needs to cater to everyone.