
Grant Patterson writes:
"Street Fighter V released earlier this week, and Capcom community manager Peter "Combofiend" Rosas stated in an interview with Maxim that the game was engineered to be easier for newer players to pick up and enjoy, and that player enjoyment equalled winning against an opponent. I disagree with this notion, because while winning is definitely the end goal, I don't believe it to be the actual thing that makes any game enjoyable.
The difficulty involved in defeating another person is the usual scapegoat for why new players are quickly turned off by fighting games, but I find it hard to believe that this is the case. Winning or losing isn't the root cause of the issue, but the underlying issue is one that has been ever-present and largely ignored in the genre for decades; while there are trial modes to verify player capability and practice modes to recreate certain conditions or attempt new strategies, there are no modes that actually impart foundational skills and knowledge to brand-new players.
As such, I believe that fighting games need better, more robust tutorials, and I'm going to explain why that is."

Street Fighter 5 launched in 2016, and is widely considered a misstep for the hugely popular franchise. This article explains why that is.
Every Street Fighter is called a misstep of the series since Street Fighter III..and even the Alpha games were not liked by everyone.
SF V had a miserable start but later it did a lot things actually better than SFIV and SF6.
SF6 is the first SF since SFII Turbo for that I did not buy at launch. And today, around 6 months after its launch I still have no motivation to buy it.
I grew out of fighting games, loved them as a kid but online you just get your ass kicked over and over leaving just the bare bones single player and also having no friends anymore who like fighting games either just makes me not want to buy or play them anymore.

Street Fighter documentary 'Here Comes a New Challenger' is now available for all, following a successful crowd funding campaign.

By Jason Monroe: Join me as I rank the best Street Fighter games of all time, taking into account their impact on the genre, gameplay mechanics, character rosters, and overall fun factor. Let’s get into it…
Round One: FIGHT!!
I just found out that you can earn coins in MK X to make it where you can have two button fatalities.......I didn't know this. The only reason I didn't get the game was because I never thought I could pull off finishers. I may have to look into that game again. It might be the only game I would like to use the Elite controler for. But not worth it for one game. $150
killer instinct has a really really good dojo mode and practice mode