90°

Vulkan API First Benchmarks

The first benchmarks of the Vulkan API have appeared with very interesting results.

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wccftech.com
madmonkey013622d ago

wait for gaming bolt to get hold of this.

Eonjay3622d ago (Edited 3621d ago )

Love the instant day one support from both vendors. Gonna download the AMD driver when I get home. I'm actually excited to see the results. Vulkan is here!

Okay so the intial result seems to show that AMD is actually outperforming Nvidia at this point. Is this right?

donthate3621d ago

I didn't see any such thing in the article, but I would assume so based on the fact that Vulkan is based on Mantle which is made by ATi/AMD for their graphics card.

That said, was surprised to see the new Vulkan API being significantly outperformed by the old DirectX 11 of all things.

Eonjay3621d ago (Edited 3621d ago )

Okay so basically this benchmark is running OPEN GL in a Vulkan wrapper so its not really Vulkan (obviously because the spec WAS JUST RELEASED). This shows that you can speed up OpenGL just by having Vulkan Run it, but its not Vulkan code. Okay, so now thats out of the way, look at the comparisons showing the yellow bars for the 'Volcano' api. THe card names are at the top of each section. See what I see?

donthate3621d ago

Eonjay:

Ah, I didn't connect the dots. It seems AMD is pulling slightly ahead on the lower end, but AMD still trounces it on the top end.

In terms of the Vulcan wrapper, since the original article is in German, I can't say. Either way, DX 11 doesn't have much of the enhancements of DX 12 that makes a difference. So the results are disappointing considering the leap in DX 12 from DX 11.

It might be early, but I'm hoping Vulcan can catch up soon in terms of actual use so we can actually get proper results.

q8kik3621d ago

“The Vulkan API enables developers to get the best from NVIDIA GPUs, and we are proud of our role in its development,” says Tony Tamasi, senior vice president of content and technology, NVIDIA."""

Hmmmm bye bye DX12.................and hello Vulkan :D

mozzie3621d ago

there is not even one game released which uses DX12 and you already say good bye to it?

q8kik3621d ago (Edited 3621d ago )

Well there's another reason.
DX12 is exclusive to windows devices ,Vulkan is Universal ie Windows, Linux, the NX, phones and tablets etc will be able to use it.

The more unified the development of video games is the better imo.

donthate3621d ago

q8kik:

More unified is better for mult-iplatform, but hurts optimization and performance. The more systems/OS you have to consider, the less you are able to make specific optimizations.

Sometimes it might just be better to port the games....

mozzie3621d ago

The NX will use Vulkan? Any source for this?
The thing is engine makers like unreal 4 are already on board with DX12.
When a dev chooses to use the DX12 API he can target Xbox One and Windows 10 with minimal changes to the code. In this way he will save time and money. In the furure DX12 should also be scalable and games should be able to run on windows tablets with less power than a PC. Windows 10 has already been installed on more than 250m PCs in just 4 months.. of course not all of them are gamers but i still think that it won't be easy for Vulkan to catch up to DX12..

donthate3621d ago

Yet, I am surprised that the initial result indicates that Vulkan API is actually slower than DX 11 as pointed out in the article.

http://cdn.wccftech.com/wp-...

I think we are still a long ways from Vulkan to be mature and catch up to DX 11, let alone DX12.

q8kik3621d ago

I'm hopeful. It is still only in beta ver 1.0 so there's room for improvements.

3621d ago
tanukisuit3621d ago

So is this like OpenGL vs DirectX of the 90s? Sorry for the ignorance...

300°

AMD RX 6800 XT runs at almost half the frame rate of Nvidia's RTX 3080 in Vulkan Ray Tracing tests

Things can only get better, right?

1858d ago
Damrock1858d ago (Edited 1858d ago )

Better than CDPR offering 60 seconds per frame I guess :P

1857d ago
Ristul1858d ago

Looks like a win for nvidia when it comes to raytracing.

Babadook71857d ago (Edited 1857d ago )

Yes. But this is day one support from AMD. Let’s see how things are in 2-12 months.

Ristul1857d ago

In that time, Nvidia will not stand still, they will keep improving their ray tracing technology as well. I have a feeling nvidia will keep the advantage for the foreseeable future.

Babadook71857d ago (Edited 1857d ago )

@Ristul

There is a peak performance limit (with diminishing returns the closer one gets to the limit) and AMD is likely a lot further from that limit with day one optimization than nvidia is with 2 years of optimization. So it’s likely the gap can only go down. And I’m not an AMD guy. Just pointing out the obvious.

MrDead1858d ago (Edited 1858d ago )

Looks like I made the right call getting the 3080... phew. I know ray tracing isn't the be all and end all but when the cost is so close its good to know that I got the more capable card. Also RTX and dlss are frickin awesome!

1858d ago
Neonridr1858d ago

me too. I had preordered an ASUS Strix 3080 but it took a while for the order to finally ship to me. Contemplated cancelling and then holding out for the 6800 XT. But glad I stuck it out. It will be a while before AMD can match Nvidia in the ray tracing department. And like you said, DLSS is pretty amazing.

ABizzel11858d ago

I look at you in anger as I got stuck with a 3060 Ti, but it'll hold me over until the 5nm RTX 4000 series which is what I'm really looking for lol. Congrats on the 3080.

IanTH1857d ago (Edited 1857d ago )

"Stuck with" you say! I chuff in your direction, sir! I look at you in anger as I actually wanted a 3060Ti, but couldn't manage to get my hands on one. Signed up to EVGAs notification system and all, still no dice :-(.

I kid, of course. I'm still stuck on my GTX 1080, so feel good about what ya got :-p.

Still mostly happy with it, surprisingly, but I'm ready for the upgrade now at a little over 3.5 years. I like sticking to the $400 price range on GPUs, so that's how I'm looking at this. That even though the xx60 series is 2 rungs lower in the product stack than my xx80 series, it provides a huge rasterization uplift in the same pricing tier and includes some extra bells and whistles.

RT and DLSS will be great on the few games that support it, but I'm still mostly looking at pure rasterization at this point. That said, Nvidia is still the better bet right now for similar money (unless you need the bigger frame buffer - 16GB on all AMD cards is nice in our 4k/high texture future). They currently have the more mature RT implementation, and DLSS can make a huge difference - but even more so, if there's any chance the rumors of DLSS 3.0 allowing for basic abilities on any game that supports TAA, that's a bet worth taking on RTX. At least until AMD shows what their solution is.

Sircolby451857d ago

Same here...I think the 20 series was not fast enough for proper Ray Tracing, which is why I gave it a skip, but the 30 series is where it is going to start exploding. It is finally fast enough and we are going to see the support grow exponentially from here on out. Give it a few years and the majority of AAA games will have a Ray Tracing option.

+ Show (1) more replyLast reply 1857d ago
Whitey2k1858d ago (Edited 1858d ago )

Im gonna stick and still get the 6800xt cheaper on price and it and its very close to the 3080 in terms of performance without raytracing. As much as it looks good on raytracing mode but i just wait be4 it becomes the new normal so im just happy to play everythink on very high/ultra at a smooth framerate

Show all comments (19)
90°

Vulkan in Rainbow Six Siege Tested - A major boost for modern graphics cards

Vulkan has come to Rainbow Six@ Siege's PC version, and it's bringing a major performance boost to modern graphics cards.

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overclock3d.net
150°

Vulkan 1.2 is now available, improving GPU acceleration functionality and performance

The Khronos Group announced today the release of the Vulkan 1.2 specification for GPU acceleration.

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dsogaming.com
Dwarrior2193d ago

If no one except indie and emulator devs use it, then who cares?

And understand, I -wish- more in the industry -would- use it.

antdemon2193d ago

no one? like bethesda they are using it on Doom...

AuraAbjure2193d ago

Don't listen to Dwarrior. Vulkan is a much more practical low -level API than Open GL or DX 12. It makes it so thread and memory management tasks are left to the application instead of the driver. I was going to list a few amazing games that use Vulkan like antdemon did but here in 2020 the list is too long- so it's not worth my time.

Trueflames2193d ago

Lmao not better than directx12

AuraAbjure2193d ago

@Trueflames :( well hopefully it will at least be as good as DX12 with this 1.2 version

Ju2193d ago

Define "better"? It gives the ones who care much more control over the hardware, runs on other non windows powered devices and is quite a bit faster than DX12. Does it have the convenience API of DX12? No, but if performance and flexibility is what you want it sure beats it

Dwarrior2192d ago (Edited 2192d ago )

@rockwhynot There's literally 12-15 games of any renown that support Vulkan. That's hardly a ringing endorsement from the dev community. What it is, is a failure. And no, I'm not happy about it. If more devs supported it, it would be better for everyone.

https://en.everybodywiki.co...

+ Show (1) more replyLast reply 2192d ago
Dwarrior2192d ago (Edited 2192d ago )

Did no one read the second sentence? I wish MORE would use it.