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Crysis Confirmed for Xbox 360? (Update 1)

If we are to believe a report on the Spanish game site HardGamer2.com, EA will be bringing Crysis to the Xbox 360.

Here is a Google translation of the article on HardGamer2:

"Finally Electronic Arts and Crytek have confirmed that Crysis will arrive at Xbox 360. The articles are many that we have read on the difficulties to program CryEngine 2, and that this are compatible as well in consoles, but EA has announced that will put the infrastructure necessary to make profitable the costs of development of this version. They have not specified a date of launching, but the producer does not want that it goes away beyond the first quarter of 2008, because it would not have sense to send it so behind schedule with respect to the market of the PC and would harm the global sales. Of the arrival to PlayStation 3 they have not meant nothing, adding that, they continue studying the different possibilities that the console of Sony offers."

Update 1: 28 December = 1 April in Spain , so the story has now been confirmed as a spanish prank.

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hardgame2.com
DixieNormS7091d ago

Then I will just have to go fap. Thank you very much.

InMyOpinion7091d ago

Would'nt surprise me if the 360 is capable of directx 10.

DC RID3R7091d ago (Edited 7091d ago )

not to under-estimate the 360's architecture!
nvidia, have recently released their dx10 gpu's (8800 series). ati (nvidia's main rival and LEADING gpu designers) will shortly release their dx 10 offering, the r600!!
this beast is a 512 bit external memory bus gpu, and features UNIFIED shaders( the same shaders first pioneerd by the 360's xenon gpu).
the 360's gpu features many of the r600 architecture, just not enough to actually label it a dx 10 gpu.
sony's answer to this is the open GL tech.
you can see this tech in games released so far i.e the backgrounds and mud effects in motorstorm, enhanced particle effects in f1 etc. these visual effects are pretty impressive(although nvidia COULD have included dx10 architecture), and is what sony is banking on to try and differantiate the ps3's visual calibre to the 360's.
but the thing is, dx 10 is ALL that plus a whole new bag of chips!
http://i146.photobucket.com... hard to beleive this is an ingame gt-r screenshot for the pc, but dx10 pwn5!
i find it funny how ms and ati have remained very quiet on the dx10 front. i think they're waiting for sony to show all their hands, and then go for the kill!
first to the market with bett3r tech own5!
here's a link to the upcoming ati r600 gpu.
this monster's a killer and i think will quite easily beat-up nvidia's offering!
http://www.beyond3d.com/for...

my only slight niggle with teh 360 is that a lot of games released are not locked @ 60 fps.
i'd like to see that changed a.s.a.p
shogun

xfrgtr7091d ago (Edited 7091d ago )

The 360 grafic card is absolutely not dx10,you just wish.

DJ7090d ago

it's more powerful than DX 10 (despite being DX 9 based). Normally I'd just let 'em think that they have the more powerful console, but the whiny attitude about it is just annoying.

CAPS LOCK7091d ago

that ps3 could handle this game as well, but they need to know the hardware better in order to fully utilize it.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer40d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde38d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy38d ago

And then MK1 killed it again.

DivineHand12538d ago (Edited 38d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net