
Megan Myrick writes: "The idea behind Project Phoenix is pretty sound. Take experienced developers from the west and Japan and make a jrpg with some squad based strategy thrown in. What could go wrong? Apparently, a lot. The million dollar project has had a troubled history to say the least. Problems in the past have included everything from delays, to not having a programmer on board, to scores and scores of backers asking for refunds. In short, the future of Project Phoenix has never been certain."

“I do want to finish the game. I do want to, I even want to, I never said this in an interview before, but I even want to refund their money because we didn’t keep the timeline.” Yura explains.

Kickstarter backers can be a negative bunch, but it seems they reserve most of their piss and vinegar for Japanese developers. Why is that?

Joanna Mueller writes: "In the end, CIA's increased scope only served to drive backers further away. Players were not impressed when the team finally released a vertical cut of the new 3D gameworld. CIA was reluctant to start over after investing so much money into their 3D models."
This game has been one mess after another, I'm waiting for it to be put out of it's misery.