All Channels
Popular

More than a song

Record labels and artists deserve a bigger piece of the action from video games and online music: Twenty-seven years after MTV aired its first music video, the network's phenomenal rise still haunts the music industry. Record company executives treated the fledgling network like a radio station, supplying free videos in the hope that the airplay would boost sales. Four years later, MTV's owners sold it to Viacom for about $690 million ($1.4 billion in today's dollars), leading rueful label executives to resolve never to let another billion-dollar business be built from free music.

The Internet and microchip-powered consumer electronics have created a new set of opportunities to capitalize on the public's demand for music. At the same time, however, file-sharing networks, blogs and other sources of free music have thrown into question the value of music online. So instead of embracing the new opportunities together, labels, artists and entrepreneurs have often scrapped over the licensing fees and royalties that online businesses must pay for the music they distribute.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.