
Developer Bethesda will have folks on hand at next month's Game Developers Conference in San Francisco to discuss the level design of Fallout 4, conference organizers announced today.
Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
"to discuss the level design", well that conversation will be short!
Don't get me wrong, Fallout 4 is a very addictive and enjoyable game, despite its shortcomings, but they didn't exactly go above and beyond in terms of quest depth and variety; go here, kill/retrieve this, defeat generic named enemy (Cinder, for example) who looks the same as countless others you've killed. I won't even discuss the dialogue system as that's been talked about enough since launch and for good reason!
Honestly, allot of places tease you too! You enter a creepy looking building or cave expecting it to be a lengthy sprawl of exposition, unique enemies found nowhere else in the game, with a deep story to boot, but nope... typical Bethesda! They played it safe with this one and it won't be good enough if the next Elder Scrolls is anything like this!
Announce the DLC already or what you plan on releasing.