210°

Peter Molyneux's Twitter Hack Casts Spotlight on Developer's Recent Failings

Gary Stott writes: "There's something more to all of this, though. For just a few minutes last week, many people truly believed that Molyneux had given up on Godus for good. Why would they believe such a thing? Well, because Molyneux and his studio 22Cans have been struggling with the wildly off-rails project for some time now. There's a long and messy history behind the game. We've discussed it at length."

garyanderson3681d ago

I like Molyneux, the industry needs more crazy dreamers.

-Foxtrot3681d ago (Edited 3681d ago )

His "crazy dreams" end up turning into gamers "crazy nightmares".

He's basically a block of cheese. Don't read an interview of him hyping up a game before you go to bed.

Zeref3681d ago

Not for me. I like hearing him talk so passionately about his games even though some of his ideas dont make it in his game. This guy is my inspiration its because of him I want to be a game developer.

-Foxtrot3681d ago

"This guy is my inspiration its because of him I want to be a game developer"

So you want to make promises you obviously know yourself you can't keep and use these lies to exploit gamers hype so they will rush out and buy your game which really, at the end of the day is nothing to what you actually hyped up and promised

You want to be like that....yeah I don't think you would be liked very much if that was your mind set. Gamers and the community would have shot you down early in your career before you even get started. Before you know it you'll be working on smartphone gamers.

IamTylerDurden13681d ago

A block of cheese? Molyneux is a genius, look at what happened to Fable when he left. No one can deny Black & White, Fable, and Fable 2. All 3 are classic games that are imaginative and fresh, Fable 2 is a masterpiece imo.

Molyneux is 1 of the best idea men in the industry, he alone was the reason for Lionhead's success. Show some respect.

IamTylerDurden13681d ago

Foxtrot

His dreams end up turning into gamers crazy nightmares? Huh? I think a hell of a lot of ppl enjoyed Black & White and Fable. Fable 2 won multiple goty awards including X-Play's goty. Black & White is a 90 on Metacritic. The only nightmare is the nightmare that has become Fable since Molyneux's departure. A kinect game and a free 2 play..

Zeref3681d ago (Edited 3681d ago )

My god, you act like the guy raped your sister or something. His ideas weren't that far fetched. A good example is the plant a seed and it will grow into a tree feature thing. It just didn't work because consoles were too weak. You Peter Molyneux haters act like he was just too lazy to put it in or that he just lies. Its not like that at all. He likes to share his ideas and that leads stupid people to believe everything he says will be in the game.

hay3681d ago (Edited 3681d ago )

At least he was trying to do something fresh each time. Dungeon Keeper is still my top dog.

frostypants3681d ago

This guy has been making classic games since before many N4G readers were conceived. Yeah, he is in a rough patch, but have some respect for his work.

-Foxtrot3681d ago

This is hillarious

Everytime he's opened his mouth in the past...what? 6-8 years people shit on him and can glady admit how much he's fell and now people want to stick up for him for what he HAS done.

That was years and years ago. If we take what someone has done in the past and ignore their flaws or failures then everyone is going to look perfect.

/s

Rachel_Alucard3681d ago (Edited 3681d ago )

@foxtrot

Nobody even mentions how royally Godus has been screwed since its conception. I absolutely enjoyed that RPS interview he had some time ago where he got called out on all the crap hes done with Godus plus all his years of over-promising. People can make up whatever excuse they can to cast him in the good light but in his position he shouldn't be making claims that were never going to happen to begin with. Fable was never a good series, 3 being the worst PoS I've owned on the 360. He's at a point now where him retiring was a cause for celebration based on the reactions I saw before it was dismissed as a hacking, which was also met with dread right after.

hay3680d ago

@Fox: I shat on him myself, but I think the guy admitted way too many times he refused to shut up when it was the right time to do so.

+ Show (7) more repliesLast reply 3680d ago
IamTylerDurden13681d ago

I agree, ppl like Molyneux help push boundaries and are the type of creative minds we need.

rainslacker3681d ago (Edited 3681d ago )

I'm all for the crazy dreamer, but it's helpful if those dreamers don't build the expectations of their games to levels which they can't actually accomplish. Gamers are capable of doing that on their own, and the dreamer should be a bit more moderate when talking about their own games, and leave the crazy dreaming to things involving broader principals.

I do like Molyneux for the most part. I respect what he wants to do. I just think he has a hard time making achievable goals some of the time.

+ Show (1) more replyLast reply 3680d ago
IWentBrokeForGaming3681d ago

This dude certainly knows how to over sell and under deliver on promises, I'll give him that. Fable 1 is still one of my all time favorite games.

IamTylerDurden13681d ago (Edited 3681d ago )

Fable is in my top 3, while i realize Fable 2 was a better quality game i just have such an affinity for Fable 1 and what it meant to me at that time. Are you really sore about the trees in Fable 1? I admire Molyneux for his ideas, i'd rather have someone who thinks big than someone who delivers on all of their simple-minded ideas.

Zeref3681d ago (Edited 3681d ago )

"Id rather have someone who thinks big than someone who delivers on all of their simple-minded ideas"

Thank you!

End of discussion.

traumadisaster3681d ago

I don't follow games until they are released, therefore he could have promised a harem will visit your house if you buy it and I would never know.

Advice don't listen to the pre game crap before the Super Bowl.

2pacalypsenow3681d ago

I think the last good game I played of his other than Fable on the Xbox was Black And White

Archmagel3681d ago

He's not a bad guy. He just set himself up to disappoint people. After Fable, Fable 2 was supposed to be this big, epic, long lasting journey with all these features and epic combat with a freeing experience.

It turned out to be an OK story, lasted me about a month (with school and all), and combat felt less fluid. Same with Fable 3.

Black and White was a great time as well, just, again, not the game he said it would be.

I love the guy's passion and visions, but he just can't meet them. He doesn't deserve that.

IamTylerDurden13681d ago

Aren't you supposed to aim high? He shared concepts with us, he was open. If u knew half the ideas that get scrapped in games due to budget and time you'd be sick. The thing is, many of his ideas that never made it were due to processing limitations. He was almost too forward thinking for the hardware.

Fable 2 had many of things promised in Fable 1, it was bigger, more intuitive, had co op, terrific combat, real estate, dynamically changing towns, dynamic aging ect.

The combat in Fable 2 was superb, much better than Fable 1. The ability to use guns, magic, and melee simultaneously was well executed. Precision shooting, weapon upgrades, and of course the hound.

rainslacker3681d ago (Edited 3681d ago )

"He was almost too forward thinking for the hardware."

Except, he's a game designer and director, and as such, he is required to work within the limitations in which he chooses to release his visions.

Almost all game productions aim big, and almost all have stuff scrapped due to processing restrictions. Other reasons can include they just don't work when implemented, or they aren't as compelling to the overall experience. Then of course, there are the ones that get scrapped due to time.

I've sat in, or been part of pre-production meetings where the concept and design are discussed at great length on how to achieve them. I've heard some crazy things that designers want to do, that honestly would be quite amazing should they be possible. But, when software engineers are part of such things, sometimes they have to curb these ideas, because sometimes they just aren't possible. Sometimes though, they are possible in a different form, and that's what these meetings are for....to discuss what's possible, and try to make happen what can be done in some way. Often times, an almost innocuous concept can be discussed for hours just to determine if it's possible on a technical level.

You may think that is limiting ourselves or the games to pre-conceived notions of what we expect, and us devs need to work harder. But that's not it at all. It's about being realistic and pragmatic. Some people, particularly programmers who aren't the artistic type, can look at things logically, but most of them will go over in their heads, or discuss among others possible ways to make it happen, and at times say they'll see what they can do. But ultimately, there is only so much time and resources that can be devoted to a project, and producers and directors want that time to be utilized in the most efficient and productive way possible...not spent spending 2-3 months on a concept which isn't possible, or won't improve the game, or worse, be completed, and just not actually come together with the rest of the game.

Anyhow, side note aside...know it was long...sorry.

The difference is when you talk about how he shared concepts.

That's a great thing, and I do wish more developers would talk about this kind of stuff. However, they should do so on a philosophical level, or if they don't want to delve to deep, as an developer diary type thing where they talk about some of the things they wanted to do, but couldn't.

Molyneux has a very bad habit of discussing these things as if they will be actual features of the game. He's applying his vision and dreams and using them as a way to discuss a product, which is then applied as a selling feature of the product by the consumer base. When this happens, people set their expectations higher, and because of the way Molyneux presents his ideas, I can't fault others who think it could be so.

If one is going to present these ideas in such a way, they should do so after they are sure they can achieve what they want to do, and as a game developer, he has to be acutely aware of what constraints he will have to adhere to...money, time, hardware, etc.

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160°

Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’

The Fable, Populous, Dungeon Keeper, Black & White and Curiosity creator says this will be his last game…

Read Full Story >>
videogameschronicle.com
robtion123d ago (Edited 123d ago )

I hope it's great but won't hold my breath. From what I've seen i expect a pile of ugly, Dragon Age Veilguard-like garbage. I hope they prove me wrong.

DarXyde124d ago

Peter Molyneux is bloody hilarious. Imagine...

Self aware enough to know he's got a history of over promising... ONLY TO OVER PROMISE BY SAYING MASTERS OF ALBION WILL MAKE UP FOR DECADES OF OVER PROMISING

What?! 🤯😂

peppeaccardo124d ago

This dude should take over Phil Spencer's job ... nobody at MS would note the difference moving forward.

CrimsonWing69124d ago

Isn’t that what you’re literally doing here?

ShwaaMan123d ago

Did he just pull a Peter Molyneux again…?

Show all comments (13)
230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv72282d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit282d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox281d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga281d ago (Edited 281d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

281d ago
281d ago
rlow1281d ago (Edited 281d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 281d ago
-Foxtrot282d ago

It was built on lies Peter...you know this.

isarai282d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt282d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai282d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude281d ago (Edited 281d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

Show all comments (22)
150°

Is It Time To Trust Peter Molyneux Again?

Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?

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thegamer.com
OtterX557d ago

I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.

Perfect.

Cacabunga556d ago

Milo and Kate 😆
Stellar lie

DivineHand125556d ago

Project Milo could not have been released even if it existed. Why would a grown man want to simulate talking to young kids?

Profchaos557d ago

No he hasn't done anything to earn it if he actually delivers a fun competent game that's different

DiRtY556d ago

Come on, you can hate him for overpromising, but he made some fun games.
Fable I and II were awesome, as was theme park or Dungeon Keeper.

OldDuffer556d ago

Unfortunately its the haters who will always set the agenda on any such discussion. Peter is a visionary who delivered some exceptional games and invented genres. I consider myself blessed to have worked at Bullfrog and seen such creativity up close. The fact he over promissed on several projects later in his career is hardly an issue limited to just him, and certainly does not undo the huge legacy he has.
I was impressed by the showing at the event, and Im pleased to see he's learnt to shutup and just deliver a game. Maybe one two people can let go of the hate if he delivers on this project, but I doubt it - people love to hate.

CrimsonIdol555d ago

Amen. I respect Peter as a dreamer of interesting and grand ideas. Those who remember the golden years of Bullfrog knows how interesting their games were (and still remain) and the glorious feel of manipulating all the little simulation mechanics. If you understand many of his promises were "wouldn't it be cool if" hypotheticals that were strived for but ultimately not achieved (ie the realities of game dev) it makes far more sense than him being deliberately misleading.

Psychonaut85557d ago

No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.

Plague-Doctor27557d ago

One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years

DodoDojo556d ago

Exactly, the dude likes to suck his own D and talk everything up.

Psychonaut85553d ago

I’m curious who the dislikes are on our comments. Either people old enough to have some deeeeeeep love for Black and White and Populous, or young enough to not know what a massive huckster Molyneux is. He’s the M.Night Shyamalan of game directors. Did a couple good things early on and somehow has managed to ride that for decades.

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