J Station X: In the latest development diary for PC and PS4 action title Hellblade, Ninja Theory describes the struggles in creating lead character Senua's movement.

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
I am wishing for the best for these guys as well. You can really tell that they are putting their heart and soul into crafting a very intimate piece.
I also am a huge fan of their games, but the thing that worries me about this particular game is the combat, which is definitely the weakest aspect of the game right now.
Everything else looks super interesting, and most importantly, feels refreshingly original.
It should be good. Heavenly Sword and Enslaved turned out pretty well.