
Twinfinite: "A lot of people were annoyed when Splatoon locked 60 single-played missions behind the game’s amiibo (20 missions per figure), because it meant they were missing out not only on extra gameplay, but weapons, outfits, and mini-games that were exclusive only to the amiibo missions. Similarly, when you tap the Link amiibo in Hyrule Warriors you unlock the amiibo-exclusive Spinner weapon. Fans of the game who didn’t want to dish out $13 for a toy they didn’t want were upset in the same way."

A new amiibo has its release date from Nintendo, and pre-orders have started revealing the price and how it's the most expensive figure ever.

NE: "Nowadays, amiibo cost more than ever, and they don't offer many more in-game bonuses than before. Should Nintendo switch to cards instead?"
Everything Nintendo doesis expensive these days. This company loves to gouge pockets. What’s sad, people willing to pay for it.
I used to collect amiibos, especially the Smash Brothers ones. Ended up with nearly 100 of them. Eventually sold them all to a collector. I pick and choose which Amiibos to purchase nowadays, but usually it's the Zelda ones.
Xenoblade Chronicles X on Switch 2 adds 60fps gameplay and up to 4K resolution through a $4.99 upgrade pack now available digitally.
Playing it right now! It is awesome! Good thing I held myself back from buying this last year. Now I can't wait for XC2 and XC3 to have the same enhancements and upgrade.
Honestly, it’s kind of bizarre how rough native Switch players had it with this game for years. Aside from the original Wii U release, Xenoblade has pretty much been a series that felt better on emulators than on the actual hardware, mainly because of the blurry image quality and unstable frame rates.
It’s good to finally see an official version of the game that doesn’t look terrible and apparently is stable.
This is exactly why hardware matters to a decent extent.
It effectively took a 900p@30fps, maxed it to 1080p, then used DLSS to upscale it 4x in resolution to render at 4K, while also doubling frame rate.
- Search for a friend with Amiibo.
- Use it to unlock.
- ?????
- Profit.
Of course many people still think that paying directly for it without asking if a friend have a toy is better.
PD: A lot of companies these days use DLC, in Nintendo's case usually is optional. You wont die for not having a weapon (plus, in Splatoon the weapons were replicas of normal weapons). And still, the DLC still costs money. I mean, I can pay $13 for a weapon / character in other games, or I can pay $13 for a weapon / character and get a figure to put on my desk.
Same s*it, different package.
If I could get away with selling toys to idiots so they could unlock a shirt on their game I'd do it.
I'd rather pay $13 ($10 with GCU) for in-game content that isn't locked to one online profile and be able to share it with friends as well as a cool figure than paying $10-13 for just DLC that is locked to one profile/system.
Maybe make them memory cards. People already will buy them for rarity alone.
Don't blame Nintendo. Blame the consumer for heavily supporting it.
The only Amiibos I have in the house are Mario, Link, Samus and Marth. Also Peach which my little sister own and Mario and Link are mines and my older brother has Samus and Marth.
So anyone who supported the Splatoon amiibo are at fault.