
One of the new features in the upcoming Diablo 3 release is a change from the traditional potion-guzzling, inventory-clogging system of previous games to a new scheme in which monsters drop health orbs on the ground that refill your health when you touch them. Lead Designer Jay Wilson says the change makes for more varied gameplay and a more consistent way to scale difficulty.
Diablo 3 Developer told the Multiplayer blog: "When the player has similar downsides, it means we can make a lot more interesting monsters. We don't have to kill you to challenge you. We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting."

Diablo III Season 38 launched with Ethereals back, but players are reporting Error 395002, disconnects, and server trouble.

Diablo 3 Season 38 starts March 27. Here’s what to finish before Ethereal Memory begins, from class choice and stash cleanup to Conquests and Ethereal

Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
Hmm I wonder what the system requirements will look like.
Same here
in before "omg no more pots? plz sign my petition"
wtf is he on about lol
This may be, but it just doesn't feel as immersive. It's like you'll just be running around collecting health power-ups, which feels out of place in Diablo. At least to me, anyway...