
Last week pre-orders opened for the Oculus Rift at $599.99 in the US (plus shipping and applicable taxes) which includes The Oculus Rift itself, Eve Valkyrie and Luckey’s Tale along with an Xbox One controller. After the initial sticker shock wore off, this price still seems to be a mistake.

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That's fine. GT7 would overshadow it anyway at it has open wheel and regular cars.
Should have been spending their time updating Squadrons with better resolution, frame rate, haptics, etc as there isn't a game like that on PS VR 2 yet.
But it's EA. They don't think.
A wasted opportunity, but I don't buy EA / Codemasters stuff anyway. Grid Legends just came out on Plus and I haven't touched it. Why would I when I have GT7 and PSVR2?
I was hoping for an analysis for the cost of parts for manufacturing. But, obviously no one has the unit on hand yet to tear apart and show us an estimate. I'm really curious how much they make per unit, because like everyone else, I do find it a little steep considering how prominent screens and most sensors it uses are nowadays.
PC gamers have deeper pockets than most console gamers, so I think the price for what the unit actually offers is a great value, hell I've seem people drop that much on a GPU.
Guys....do us a favor and stop submitting the same articles over and over again.
It might be too expensive for the casual gamer crowd?
But for the hardcore PC gamers, that update graphics cards on an annual basis it may not be too expensive. But they definitely priced themselves out of the casuals reach.
They're aiming for the niche of a niche, even if it was $500 it still wouldn't sell much just because of the specs required. Only 1% of PC are even VR ready so most people need an upgrade while also plunking down $600+ just for oculus.
http://www.bbc.com/news/tec...