
Bart Robson reports:
''As the gaming industry matures, so do the games we play. Recently, we've had an upturn of games that are... less than happy. In fact, some of them are downright maudlin. Most of these games have used a muted color palette, relying on subtle shades of color rather than a full-blown rainbow. Being the ever-perceptive and ever-accepting community that we are, it's become the in thing to bash any game that doesn't look like it came out of Willy Wonka's magical gumdrop machine. The thing is, games aren't losing their color; we're at a stage where developers are trying something different. Unlike the movie industry, video games don't have a century under their belt, so when a trend emerges it's a lot more obvious.''

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
I wish all games were this dark & gray. j/k
If the game is great I don't see the problem. As long as it's in line with the art direction and the story, which it seems to be. Although I don't know much about the story.
Helghast evil, taking over earth. You humanities last hope. Must save planet?
Heeey, nothing's wrong with being gray. As long as you don't ask, don't tell.
lol
Finally someone with some sense in basic terms the more realistic the game the more dull the colours look. I honestly do think the grey thing came because Killzone 2 was a Sony exclusive while Gears of War never had the same comment. Then you have games like Mirror's Edge which is realistic but at the same time buildings aren't kept so clean. Especially the subways when I was looking at the trailer it's like everyone's first time stepping on planet earth, lol.
We live in 4D (Four Dimensions) / questionable 5th Dimension (Déjà vu) and video games are only in 3D (Three Dimensions). So adding destructable environments can be difficult so Mirror's Edge looks to clean, lol.
What I can't grasp is how the color pallet ever became an issue when no on ever mentions that it is somehow hindering the game in any way, i.e., more difficult to play or something; since when did people become so concerned with the color of games? Just for kicks, the devs should include an entirely alternate color pallet for the game available as a bonus on your second play through...lots of pinks, neon oranges and rainbows...yeah, that's what this game needs.
When too many games were all greys and browns in an attempt to acheive realism, then they went the otehr direction and now too man games are too colorful. Someday people will learn to forget the current trend an do what they think is best. Thats what I like about Guerilla Games and one of the only reasons I'm at all interested in this game when I didn't play the others... because they continue to explore their own direction...