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IGN: Shred Nebula Multiplayer Hands-on

IGN writes: "Development on Shred Nebula began more than two years ago thanks to James Goddard who also served as a lead designer on a few of the later Street Fighter II iterations. He branched out and formed CrunchTime Games and Shred Nebula will be the company's first release on Xbox 360 on September 3.

The gameplay design behind Shred Nebula is fairly straight forward. There are bad guys, you have to shoot them. It's the little features where the game deviates from the norm. The single-player campaign centers around the player-controlled RIP-Rocket, a state of the art machine outfitted with navigation equipment, a defensive shield and some killer weaponry. Everything on your ship can be upgraded eleven times as you work your way through the adventure mode so the ship you end the game with will hopefully differ from the beginning."

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xboxlive.ign.com
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SlicedGaming: Shred Nebula Review

SlicedGaming:

"The sheer lack of variety across the missions, in terms of enemy and level design, is the defining thing that sinks the campaign mode. After half a dozen missions of doing the same thing, the magic wears off. As you progress you'll discover that the story is pretty basic; there's no real explanation for the disappearances or any real motive behind it all. Plus, the boss battles themselves are pretty pathetic. Most are dispatched in the same manner, which vastly cheapens the experience of taking them down."

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slicedgaming.com
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360Evolved interviews developer of Shred Nebula

We had the chance to talk to the CEO of Crunchtime Games about their title, Shred Nebula for the XBLA

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360evolved.com
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Sliced Gaming: Shred Nebula Review

SG: "As Xbox Live's fantastic Bionic Commando and Castle Crashers have recently shown us, engaging gameplay is still the most important ingredient in a game's mix. Shred Nebula is a new addition; a top-down shooter with a dash of adventure thrown in. Released to little fanfare, Shred Nebula aims to capture the magic of old-school classics like Asteroids. Saddle up for light speed as we go along for the ride. Punch it, Chewie"

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slicedgaming.com