IGN:
Despite its improved HD veneer and tweaked controls, I just didn’t find the Amplitude of 2016 to be as addictive or long-lasting an experience as the Amplitude of 2003. I had some fun with it for as long as it took to play through its hypnotic campaign and unlock all its tracks in the quickplay mode, but the samey soundtrack and meagre selection of modes meant that I had little motivation to return to it thereafter. Committed high score-chasers will probably stick around in an effort to top the online leaderboards since the challenge is most certainly still there, but for everyone else Amplitude will likely feel like a commendable cover of a classic, but a mere cover all the same.

Andrew M writes: "Amplitude is returning to the Endless universe in Endless Dungeons, which follows a team of shipwrecked heroes aboard a space station full of monsters."

Developer Harmonix has 'no plans' to expand on its virtual reality music visualiser Harmonix Music VR, it has today confirmed.

Matt from Gamers Sphere says, "Believe it or not, we're halfway through 2016! I'd like to count down what I think are the top 5 games these past six months have provided."