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Unveiling Infinite Undiscovery's Battle System

Square Enix's Xbox 360-exclusive console gets real-time fighting. Read about the details.

August 15, 2008 - Sometime in gaming history, an imaginary divide formed between Japanese RPGs (JRPG) and computer RPGs (CRPG). JRPGs became known for random encounter, turn-based battles, whereas RPGs typically developed for the PC by North American companies became known for a more real-time convention. Each developed its own following, as the former cherished the more strategic gameplay, while the latter embraced a more frenetic action-oriented experience.

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xbox360.ign.com
DA_SHREDDER6494d ago

The game really doesn't have good graphics. Also,, the combat is better then I thought it would be, I hate the Tales type of combat system, but everything gets clustered really quick, and alot of times you cant even see whats going on in the screen cause of all the spells and the action. They should have made this game with less main characters and it would have been good enough for me. I dont know if I should buy this or rent it.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer37d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde35d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy36d ago

And then MK1 killed it again.

DivineHand12535d ago (Edited 35d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net