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100°

Inside Digital Foundry: Teach yourself pixel-counting

DF:
720p, 792p, 900p - video games often operate at significantly lower native resolutions than the 1080p output of the console may suggest. We've discussed at length our opinions on how much this actually matters to the gameplay experience (generally speaking, 900p isn't as much of a visual comedown as the raw maths suggest) but in this piece, we'll be going into depth on how we actually make the calculations - and how you can produce your own analyses.

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eurogamer.net
sammarshall1023773d ago

"900p isn't as much of a visual comedown as the raw numbers suggest"

I've been saying this for a while

iistuii3773d ago

You see, they have to go all through that to tell because just looking at the game on the tv they have no idea like I've been saying forever. So there you go, all you people who can tell the difference between 900 & 1080 should get a job at Eurogamer because you are obviously better qualified than them....

IanTH3772d ago

I'm not a pixel counter. I've never held it as a mark of gaming greatness. But I do have to say you can tell between 900p & 1080p, especially when the native resolution of the monitor/TV is 1080p. I've messed with those resolutions a lot on my PC (especially when I had a weaker card and tried different combos to get the best performance). It's not gamebreaking. It isn't immersion-breaking. But it is noticeable.

iistuii3771d ago (Edited 3771d ago )

I totally agree on PC, if the native resolution isn't the same as the monitor especially as your setting the resolution yourself & going back & forth testing yeah, but if I set a game up on your PC, one that you've never played & asked you what resolution it was running, I'm sure you'd have no idea exactly & that's my point really.. You don't need to do all that DF are doing on a PC because like you say you put in the resolution, but when the game is upscaled or not upscaled it needs all that testing to tell what resolution it is..

OC_MurphysLaw3773d ago

Teach yourself to enjoy gaming less by becoming a pixel nazi. No thank you.

n4rc3772d ago

Better off learning to enjoy a game rather then wasting your time with this..

You need to freeze a frame and pick it apart side by side to tell the difference.. Something that nobody should bother doing, unless you make your living off exactly that like these guys

150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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twistedvoxel.com
Lionsguard305d ago

I knew holding off playing it for 10 years was the right call.

ocelot07305d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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insider-gaming.com
jznrpg436d ago

Nobody bought it for an obvious reason.

Gamingsince1981435d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar435d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’