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140°

Why Aren’t More Games About Love?

Hardcore Gamer: Why aren’t there more games in which the protagonist is driven to their actions through the bounds of love, whatever type of love it is?

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hardcoregamer.com
Hoffmann3814d ago

There are a few thousand dating sims that are all about love though.

3-4-53813d ago

What do they mean by love ? Lovers type of love, or love of friends and stuff?

There are plenty of games that show people having loving friendships and caring about each other.

UserNameIsNotTaken3814d ago (Edited 3814d ago )

Tlou? Ori? Uncharted? Witcher 3? Even MGSV.
Those have different kinds of love.

-Foxtrot3814d ago

"What's it like Ron?"

"No. The other thing...love?

"Yeah what is that?"

https://www.youtube.com/wat...

user99502793814d ago

Because its easier to kill people with bullets than love.

Gamer4News3813d ago

Well, actually, no. For example, even in Call of Duty, when you kill, you're killing, because of love. Love of your family. Love of your country. Because if you don't kill the terrorists, they will invade your country and kill your family. So when you kill, you're doing it out of love for your family. You're motivated by love.

So yes, even in games like Call of Duty, when you kill, you're actually doing it because of love.

user99502793813d ago

No? Lol. Well ok then! I'll come to your house armed with a gun and bullets and you can try and take me down with love.

Gamer4News3812d ago

Well, if you come over to my house with guns, I'll shower you with bullets. And I will do this because I love my life. So even when I am showering you with bullets, I don't do it because I hate you. I do it because I love my life. And you're trying to take that away from me.

SpinalRemains1383814d ago

Bloodborne is a fantastic love story.

Show all comments (21)
40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12544d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
46d ago
phongtro123_com46d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde46d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com