
RPS:
"It’s beginning to look a lot like a game. Maybe not a lot, actually, but certainly a little. Star Citizen 2.0, as the latest alpha update calls itself, is out now and tries to expand the scope of the long-in-the-making, $100 million space game in addition to improving its core fight’n’flight aspect. So the big question is: is now the time to give Chris Robert’s record-breaking comeback a try if you’re not someone who’s already backed it?
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Another year has passed for Cloud Imperium Games and its growing space simulator, Star Citizen, and it has been a big year. The biggest ever.
"Full disclosure: the author of this article has backed Star Citizen’s crowdfunding campaign."
Can we stop calling it crowdfunding???? "Crowdfunding" is only valid when there's no product available for purchase.
Since popel are now able to buy a PRODUCT, it's simply called REVENUE. It's not an unreleased product anymore and hasn't been many years.
Cloud Imperium Games released Update Alpha 4.5 of the growing space simulator Star Citizen, adding a highly-anticipated feature.
It's beginning to look a lot like Griftmas.
Imagine buying in to this in your 20s and then, as you near, 40 years of age, there is still no difinitive release date for a finished game.
Today is Greycat Day at Star Citizen's Intergalactic Aerospace Expo 2955, and a new Greycat vehicle has been released.
" In a faster, better-armed ship I’m almost certain I’d feel more excited that I do right now, and in that we get into the issues around whether SC’s big-money microtransacted ships is good thing/bad thing.
I’m not going to go much into that stuff at this point, other than to say I can feel the strong temptation to go out and spend more money in order to have a better time, and that does make me feel uncomfortable."
I really hope that they dont abuse the MT system in this game and ruin it.
I don't think I'd call ships "micro" transactions. I've got friends with over $1000 invested in SC.