
Forbes:
Because there’s only so much Sparrow racing I can do in Destiny, and comically long load times have killed any enthusiasm I may have had for Just Cause 3, I’ve headed back into the Commonwealth of Fallout 4 the past two weeks.
Some may recall that I posted a melee-build character guide some time ago, and this is the culmination of that new outing where I’ve stabbed and beaten my way through everything that’s come my way. But as is customary in Fallout 4, I got bogged down in distractions, so only now have I beaten the story of the game making “opposite” decisions from my first playthrough. Like I’m sure many of you, I was dying to know what would happen if I did things differently in the final act of the game.
(Ending spoilers follow)
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A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
Forbes is not worth reading twice.
It just didn't hook me. I felt like I was going through the motions not even half way through.
I didn't have as much fun playing Fallout 4 as I did playing previous Bethesda games. Specifically, Skyrim. Or other open world/RPGs since.
The problem is you can't do everything in one playthrough unless you hard save at different points
I didn't like that in New Vegas, that was my problem with the faction system. I wanted to be so good with my charisma and silver tounge that I could complete all the missions and collect all the perks/loot from them
In this you basically are locked out of missions if you do the wrong thing, even by accident
Oh Forbes. the pinnacle of gaming pessimism and cynicism
I agree, hearing preston talk all over for the second time makes you wanna cryo-sleep again.