
Roger from Codec Moments writes: When it comes to a franchise as beloved and lauded as Fallout, the pressure that developer Bethesda felt must have been substantial. Since Fallout 3 launched to critical success in the fall of 2008, gamers everywhere had waited patiently, then impatiently, for years with absolutely no word from the gaming giant. Clues for announcements seemed dismal leading up to E3 2015 – Bethesda had released a press invite including characters from their many IP’s and none of them appeared Fallout related. Well gamers who thought Bethesda was skipping yet another year were pleasantly surprised when an actual gameplay trailer launched just before the Electronics Entertainment Expo. Bethesda knowing the expectation of the fans and having a new advanced hardware to work with, hopes were high that this would be yet another epic western RPG with hundreds of hours of content. When more time was spent analyzing gameplay footage and remembering that they were reusing the game engine that was featured in Skyrim, many people both in press and at home had some severe doubts if Fallout 4 would be more of an incremental improvement over the last, or something truly next gen and special. Here we are now, a month removed from the launch of Fallout 4 and if you happened to have missed scores of reviews or played it for yourself, now is your time to find out how it is, and let me tell you, it does not disappoint.
Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.