
UGO writes: "When I first took a peak at Capcom's upcoming downloadable puzzler, Flock, I had a very good sense of what the game was developing into. Players take command of a UFO in an effort to herd a quota of animals--typically sheep--into the base of their spaceship. The unique relationship-based game play had me shrinking the woolen sheep with water, clearing piles of fecal matter out of the way with pigs, and generally utilizing a number of other relationships to get my flock from point A to point B.
I initially called the game a bit of a Pikmin spin-off, but after checking out the title again last week, I'm started to feel less inclined to make that comparison. Since my last hands-on, Capcom has implemented one important feature that will definitely change the way I approach the title when it releases later this year. Hit the jump to read up on the latest changes to the PSN and XBLA title."

VGChartz's Lee Mehr: "It's fitting that Flock wants to treat players like its plethora of creatures: softly wooing you to stay as long as you wish. Sure, it still utilizes basic design principles: the wonder of what's hiding beneath the clouds, frilly cosmetics to alter your style, and an engaging collect-a-thon system wedded to the main objective; however, you never feel confined by them. That description may seem too abstract and imperceptible in writing, but that warmth within its design is immediately felt with a controller in hand. Sometimes that relaxed vibe could've been more substantive in its quest structure, but leaning too far would've diminished its unique identity. For whatever creative or technical missteps, virtually anyone who Flock Tuahs Richard Hogg & Hollow Ponds' latest is sure to enjoy it."

Flock is the latest game from Hollow Ponds and Richard Hogg. Nurture and guide your own flock of adorable flying creatures.

Review - Consider Flock like the finest of fine wines: enjoyed best with a group of friends having a chat, taken at your own pace, not rushed