
The developer also talks about developing for PlayStation VR.

In the end, P.O.L.L.E.N is a decent adventure game and VR experience. However, it’s not without its flaws. The asking price of $24.99 is pretty steep for a three-hour game. The VR support is considered beta, so it will probably be improved upon in the future. The developers have mentioned upcoming Vive support as well. If you find this title on sale it may be worth picking up, but I certainly don’t recommend paying full price.
This game looks cool, but I'm not playing it in VR. I get motion sick all the time.

P·O·L·L·E& amp; amp; #183;N is an immersive first person puzzle-based adventure exploration game developed by Mindfield Games. As a technician newly sent to a research station on Titan, a Saturn's moon, you discover far bigger problems than a bad communications link and more waiting in the unknown situation.

Some of the best science fiction writing occurs when the author takes a world that the reader is familiar with, but changes some aspects to set the story. This doesn’t need to be some far-fetched imaginary science theory that we just need to accept though, for example in Isaac Asimov’s short story Nightfall, the setting is similar to current day, only the planet has multiple suns meaning that they never (in theory) experienced night time, the entire way of life revolves around this. P.O.L.L.E.N takes a similar approach.
Sounds great. But then these articles always do. I'm fed up with these meaningless promises peddled as 'news' by the same old shameless culprits.
Tell me when the SDK HAS improved and quantify those improvements, demonstrating them to me through the medium of games. Or, you know, STFU.
That goes for MS and all the other manufactures as well. /Rant!
Superfluous!!! and redundant as hell!!! They are all working to improve their consoles SDK.
It's interesting that the their game engine will find the sweet spot for a constant 60 frames per second when using the headset, but will ramp up the visuals if you're playing the game without it. Not sure if thats an engine thing or built in to Sonys SDK. I think consumers worry too much that the visuals will be downgraded to PS2 level when using the VR headset, when in reality developers every day are getting graphically intensive games running at 60 frames per second, without it. So if there is a difference between what a game looks like with the VR headset and without it, it's going to be minuscule at most.
When you look at the Crazy Taxi zombie game that they showed at PSX, that is an example of a developer taking a minimalistic approach to the visuals. It looked terrible, I agree. But I don't think it's representative of what games by great developers will look like. Games like Ace Combat 7 & Eve prove that.
As with any console, there's going to be great games and games that aren't so great with PSVR. You just have to take the good with the bad.
Sony updates their SDK how nice.
:)
http://vignette3.wikia.noco...