
Marcus Estrada writes: "For this campaign, Fig has changed things up quite a bit. As was previously announced, this project is the first which allows for “fan” investment alongside accredited investment. By fans, they mean people who are not accredited, but will still be able to opt in to investment status rather than simply pledging to rewards like we’re used to. They also made a move that will be a big help toward getting more fan investors on board. Now, the minimum price to invest is $500 -- half of the previous barrier of $1000."

James writes: "Not a game that I was intending to review or even play – Double Fine’s Psychonauts 2 seems to have left a lasting impression on me… so why is that?"

All playable from September 2.

Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
Titles that handle these themes well can genuinely help people feel seen or understood. Anyone interested in going beyond games and looking into real-world support options might find helpful resources at https://uvtreat.com/ especially for understanding different approaches to mental health treatment and recovery.
How are they affording the VR game if they need to beg for money for this one?
I'm currently disliking fig, there's no way to ask whoever runs the campaign a question >:( With Kickstarter there's an 'ask question' box on the right hand side. I've even messaged Tim Schafer multiple times, yet he blatantly ignores the question. If they can't be arsed to answer , I can't be arsed to back it (Despite how much I want the game).