
Blade Shaw at GameCloud writes: "Emily is Away is only what could be described as the John Hughes title of video gaming. Such as Hughes did with his famous films such as The Breakfast Club and Pretty in Pink during the 1980s, Seely manages to capture a picturesque snapshot of what a large portion of teenage life inherently involved in the early 2000s. In saying this, he deftly does so with a wealth of understanding and personality that is developed in unison through a strong aesthetic design and carefully crafted narrative structure. I can’t recommend this game enough to gamers of any generation, however, those in their mid to late twenties will definitely get a strong trip down memory lane to days of yonder!"
Emily is Away received much critical acclaim when it debuted as free indie game in 2015, but is it actually any good, or did gaming passed it by?
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When playing Emily Is Away with a female protagonist, the game provides a richer and more layered storytelling experience.
You know whats a great read, A woman playing a male Chinese character and projecting her female feelings onto him and feeling like he is icky but when she plays as a female it is less greedy and insidious.
"When playing as Wupeng, his frequent invocations of friendship (“I just want you to know that I really care about you, Emily.”) always felt a bit icky, his ulterior motives made all too plain."
but
"Jasmine’s longing for Emily feels less greedy, less insidious."
Maybe if you didnt project your assumptions of intention based on sex it wouldn't have made a difference.

Boston area game dev studios Popcannibal, Ape Law, Owlchemy Labs, Dejobaan Games, Firehose Games, Snowrunner Productions, Kyle Seeley, Chris Chung, Terrible Posture Games, Subaltern Games, Retro Affect, and Harmoinix have teamed up to create an amazing bundle of games