
KS:
Fallout 4 takes us back. Back to the beginning. Back before the bombs fell, and before the world of the Fallout series took on its mutated, feral, apocalyptic form. But what did that world look like? The Fallout series has, since its inception, hinted at a world before nuclear annihilation that resembled, in its culture and its design, the 1950s, rather than the 2070s, which is the decade in which Fallout’s “Great War,” a two-hour series of nuclear blasts that decimated the planet, took place. But the series has only ever revealed this in the clues left behind in its various wastelands. That pre-war world, untouched by nuclear fallout, has never been shown, and because of this the series has always managed to uphold an ironic distance between the wastelands the player explores and the past these spaces gesture back to. But Fallout 4 is different; it begins before the bombs. And by allowing the player to be a part of this world, even briefly, this distance breaks down completely.
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A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
I don't think Bethesda are trying to replicate 1950's America. I think they are trying to create a fictional pseudo-futristic 1950's America. In that regard Bethesda has done really well.
If anything they should have let us do more in Sanctuary before the bomb fell. Even if it was just a mission to the park, and buying sugar bombs for the partner on the way etc. I think that would have connected the player more to the world before the bomb.
Overall though I think the author is being overly analytical. The game's strongest point is the sense of immersion you get in its world, whatever character you choose to be.
I think the author never played Fallout.
Pathetic clickbait journalism from a hack that cant write aanything real.
Your website sucks.
It is very very simple. Interplay/Bethesda utilised a common sci-fi trope (in books), retro futurism (think Space1999 or even Escape From New York). In this case, what did people in the 50's think 2077 would be like? Fallout does it brilliantly. And I can't, off the top of my head, think of another gaming series that does it like this.
It ISN'T supposed to be a direct satire of the 50's. It is a satire on what they thought the future held. That is made clear from the outset. And the beginning only compounds that and makes it more interesting. It is like one of those black and white adverts showing a robot cleaner come true. It actually adds to the game massively for me, and not just for that reason.
And that satire is only a tiny tiny part of the game. I mean most of the game world is based on events in Boston's storied history. The Minutemen for example.
This article has a simplistic, and demonstrably incorrect, line of logic to it.