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Dev Explains Why P.O.L.L.E.N. Is Not Coming On Xbox One, Interested In Platforms That Support VR

"If Microsoft chooses to build a VR headset on Xbox One, I hope they let us know well ahead of the launch."

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DarkOcelet3838d ago

Correct me if i am wrong but isnt the Oculus VR compatible with Windows 10? So it can be used on Xone right?

gameseveryday3838d ago

I doubt Microsoft will allow that. They would rather launch their own headset and compete with Sony head o head.

DarkOcelet3838d ago

Well, we don't know if MS will enter the VR scene anytime now.

If they were planning something, we would have seen it by now especially since they got alot of competition right now.

TheCommentator3838d ago

Rashid, MS partnered specifically to bring Oculus Rift to the XB1 and the headset is going to sell with an XB1 controller. While currently OR will function only as a video display, MS announced it's cloud enhanced Project Irides VR tech around the same time as the OR partnership was announced. Mike Ybarra recently announced that there are 2 or 3 new features coming to XB1 within the next 12 months that are on the same scale as BC.

What does this all mean? Nothing, yet, but the potential for XB1 VR through OR is much higher when all of these things are considered together.

extermin8or3838d ago

Occulus rift doesn't have external processors which ps vr specifically has... otherwise won't the games really really struggle to get to necessary performance?

Kribwalker3838d ago

Exterminator

Psvr has a separate box that caries the extra processors, same could be done with oculus/Xbox if necessary

ABizzel13838d ago

@Kribwalker

The problem with that is as far as I know Oculus doesn't use reprojection which means that XBO would have to render those games in 1080p @ 75fps - 90fps for Oculus to have a solid experience... That's only happening on indie games for them.

Reporjection is the main reason PSVR allows the PS4 to have VR function as intended for many games from indie - AAA. PSVR external processor is there to help move data from the console to the VR headset flawlessly.

MS would need to have an external processor that also has a secondary XBO GPU, that somehow crossfires the GPUs for Oculus to work on XBO at a similar level to PSVR with AAA games, but that turns an already expected $400+ Oculus into a potential $600+ VR headset.

dkp233838d ago

Ms is not doing a gaming vr headset. They are doing Hololens.

They will support anything game that will use oculus since it would be under win10.

There will be no h2h vr product

TheCommentator3838d ago (Edited 3838d ago )

Abizzel, reprojection is basically creating information that isn't in the coding for the original game. It's similar to how TV's make more frames appear in an original source through interpolation. It's also similar to how Killzone did 1080p. Irides uses cloud compute so no extra processors would be needed to reproject or otherwise enhance the data for OR to function as a VR device on XB1. The cloud would provide the extra processing and Irides would then limit 100ms worth of lag to only 15ms.

MCTJim3838d ago (Edited 3838d ago )

What is preventing them from making a little box that the Occlus Rift hooks into just like the PSVR? That would make it work as both the X1 and the PSVR need that little extra Horse Power to make it work. I'm positive that the OR will work with Windows 10 and having that little extra box on the side will make it happen...it may be toned down a little bit, but again, we dont know the actual plans MS has other than something on the level of BC is coming next year.

subtenko3837d ago

Microsoft "Really Please" with POLLEN considering being on Xbox One.

ULTp0ltergeist3837d ago (Edited 3837d ago )

Microsoft doesn't even see VR being anything significant in the near future and rightfully so. Til' VR is actually "virtual reality", then anyone who supports VR has a point but for now it's a niche gaming product for a target crowd obviously.

donthate3837d ago (Edited 3837d ago )

I think that is exactly what MS will do if they do decide to release VR on Xbox One. Why?

MS has partnered with Oculus Rift already for Windows 10 and the Rift includes an Xbox One controller standard. The Rift also supports game streaming from the Xbox One. MS is also part owner of Facebook and sit on their board.

MS is just sitting back and seeing where VR is going, if it succeeds, they just release an Oculus Rift for Xbox One. MS can release a VR product in mere months assuming the software will follow along perhaps from PC. An alternative is just to release a box that works with the current Rift CK1 with reprojection just like Sony is doing. By the time both products are released, the Rift will be even cheaper.

That said, VR is a very long game. Oculus already said they are very optimistically hoping for 1 million unit sold. That is a very small number of units.

Even the Wii U sold several times that on launch for comparison in the same price range!

+ Show (8) more repliesLast reply 3837d ago
Godmars2903838d ago

Point is *DIRECT* VR support. The support in question streams to a XBO, so really, bit pointless to bring this up.

The XBO will be able to support VR, thing it will need a PC to do it.

D-riders3838d ago

VR for MS xbox one is the same as Sony's current HMD's, its just a tv on your head. Nothing special, so they don't want to stupport it cause it will run already on oculus on xbox one. just by plugging it in. Oculus on Xbox isn't really VR.

johndoe112113838d ago

Most ignorant and ridiculous comment i've seen for the day.

D-riders3838d ago (Edited 3838d ago )

https://www.youtube.com/wat...
its not really VR vr has to made form the ground up

johndoe112113838d ago (Edited 3838d ago )

1. I was talking about this comment "VR for MS xbox one is the same as Sony's current HMD's, its just a tv on your head".

2. I owe you an apology, I only now realized you said sony's CURRENT HMD's, I thought you were talking about PSVR. If you are speaking about the HMZ-T3W's and the others then you are absolutely right. My mistake.

The_BlackHeart__3838d ago

Pretty much this: http://www.forbes.com/sites...
We still don't know if the XB1 will support VR or not. But if they decide to, you can be almost sure that they will release their own product.

kfk3838d ago

Windows compatibility isn't enough. The target system specs for Oculus can be seen here:
https://www.oculus.com/en-u...

"- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM"

Xbone meets the RAM requirement, but isn't close to the GPU.

DarkOcelet3838d ago

Well, that answer my question. Thanks for the intelligent reply :)

donthate3837d ago (Edited 3837d ago )

kfk:

That is an arbitrary requirement set by Oculus to achieve a level of fidelity. Of course, the PS4 doesn't meet that either, but can do VR just fine albeit with Wii/PS3 like visuals and implementing reprojection.

This can be done with the Xbox One as well with a breakout box connected to the Oculus Rift.

The question isn't the specification, it is MS willingness to do so and what kind of push MS will do to gain users.

UncleJerry3838d ago

wait why all the disagrees to darkocelet? I thought Oculus was supposed to be compatible with x1 and this was spoken about at e3 or one of the big conferences...am I remembering wrong or missing something?

DarkOcelet3838d ago

Well, that usually what happens in N4G when you ask a question lol :D

Dont mind the disagrees.

kfk3838d ago

Your memory is mostly correct, it's just that the specifics are different. The announcement was that Windows 10 would support streaming Xbone games to PC that Oculus could then display on a virtual TV screen, but the Oculus (as of right now) won't be connecting directly to the Xbone, neither will Xbone be able to use it to run VR games.

The virtual display is a neat feature, as I'm assuming that you'll (eventually) be able to design whatever room you want and set the TV size to anything you want, so you throw on the headset, and now you're in a palace, a castle, a cave or even a recreation of your own room, but with a 150" TV in front of you, or whatever size you'd like. Adam Boyes from Sony confirmed that developers are implementing the virtual screen for PSVR as well:

"Games where you can play a different game in a tabletop display—which, just to remind you, is in the virtual space. That is, you’re in a VR environment, playing a game you might have once played on a regular console. It’s like a 3-D version of picture-in-picture."
http://www.wired.com/2015/0...

uth113837d ago

MS showed off an Oculus connected to PC streaming Xbox game to a virtual screen.

Not the same thing as true VR for Xbox one.

UncleJerry3837d ago

Oh Ok I see now. Thanks for clearing that up a bit. TBH I'm not really super hyped for VR (not saying I won't like it, but it's just not really on my radar). So I probably just didn't really pay enough attention to what was going on with that announcement.

@kfk...the virtual display and the possibilities of it sounds cool and I am excited that such a feature should be possible with both ps4 and x1. I am more likely to pursue VR with ps4 since it will be directly integrated to the console. I don't know if I see myself really doing the whole streaming thing (I really only do it when I can't use my home theater set up, like when someone is watching a movie and I don't have a gaming rig...so I don't see myself buying Oculus simply for the virtual screen.

I wonder if MS will eventually get on board with VR or if they think they can continue to develop Hololens and make it affordable so as to be a sort of alternative to VR.

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3-4-53838d ago

Microsoft already said they are bringing some kind of VR to the XB1 or maybe the next console as they have invested in it. ( Occulus I believe)

Christopher3838d ago

It's not compatible, but you can stream to your XBO. And, even then, it's more like a theater mode, not actual VR.

DarkOcelet3838d ago

MS better work on VR then if they want to compete with Sony.

Raiden3837d ago (Edited 3837d ago )

You are all looking at this in the WRONG WAY, firstly I play my X1 for hours especially on the weekends, I don't know of any gamer who don't do this on the weekends, so to my point, HEALTH and SAFTY. How much does the VR helmet weight because it better be lighter than 0.5kg or lighter, because after one hour that is going to start to effect your neck, secondly what about people who want VR but has a bad vision, is there warning that it will effect you, so is they a way to adjust the lens, also even more importantly, will effect people who have no vision problem (PERFECT VISION) Is there age preference as children's eyes continues to develop. I truly hope some kind of safety methods are applied to the VR UNIT, warning you of the length of time you are playing and telling you it will shot down in 15mins or 2 or more hours, because as a ex hard core gamer, now casual gamer (due to work) I only play on weekends, I can tell you this, time flies when you are gaming, so imagine not being aware of time when in VR, due to the fact all your sense are blocked.
Health issues are coming, why couldn't VR be un-attachable and light like MS AR HOLOLENS. No neck aches, for starters. Well as long as the health and safety features are in place, as these are my concerns that I have noticed NO ONE HAS TALKED ABOUT. I think gaming is going in a direction that is going to be very hard to predict and that is exciting to me, I just want for me, my love ones and all gamers to be safe.

Game on

TheShorterBus3837d ago (Edited 3837d ago )

Jeeze calm down! Firstly you dont lose track of time while using VR, it's not to that point yet, I have used VR for awhile now, and while its some of the best immersion possible, current controller options cant immerse you to the level your talking about where you will lose track of time. No more than traditional gaming of course.

They do have research put into Health and Saftey, you can read more here ( http://static.oculus.com/do... ) They cover many of your concerns.

"why couldn't VR be un-attachable and light like MS AR HOLOLENS"
why couldent a cat be more like a dog? just because they are similar in nature, doesnt mean they are a fair comparison. AR and VR are VERY different in function. At the moment the best method of delivery for a VR experience is using a panel display of some sort (LED, OLED, etc) because the majority of VR headsets currently use these output options, they require pixels to be pushed to a high res display, making the electronics too large to be as simple or light as the Hololens. Similar to the Hololens tech, VRD (Virtual Retina Display) tech will become more prominent in VR eventually I suspect, but for companies pushing to release in 2016-2018 it too expensive and un viable in such time frame. Hololens will not be out for quite awhile, VR is launching consumerly in Q1 2016.

TheShorterBus3837d ago

Oculus is compatible with Xbox One, but only for basic screen play back in a virtual space. (eg. playing on a big screen in a virtual living room) Microsoft however is actually betting against VR, while im sure they have some form of RND in VR, the are currently all in on AR Augmented Reality with the Hololens.

Timesplitter143837d ago (Edited 3837d ago )

Either way, even PSVR needs to come with an external mini-PS4 to provide additionnal processing power. Consoles aren't powerful enough for most VR games on their own

styferion3837d ago

even on PC Oculus still needs quite a beefy rig, direct VR from XB1 seems impossible unless it's streaming from PC.

+ Show (9) more repliesLast reply 3837d ago
BlueOnBlue223838d ago

xbox are going to be so far behind when VR kicks off next year they need to start working on one because Oculus needs a high end PC to work and there are so many games and devs working on VR

thrust3838d ago

VR will not kick off hahaha its this years and next years 3D!

RiPPn3838d ago

They said the same thing about motion controls..

raggy-rocket3838d ago

And are motion controls a big thing now? One of the richest companies in the world threw all their weight behind a product that supported it and failed, and the Wii was a one off fad. My opinion is VR will not take off and AR will only take off in the non-gaming world. Nothing beats the sitting down no restrictions controller in hand, TV in front of you relaxing game experience. VR and AR can be extremely good experiences in gaming regardless. In the horror/sci-fi genres specifically.

kenwonobi3838d ago

Well we all know how bluray turned out, the DVD in PS2, online in Xbox, LED tv. Sometimes things just work out. Virtual Reality just needs it's foot inside the door. Then it'll penetrate the casual crowd.

Kribwalker3838d ago

@kenwonobi

How bout 3d tvs? Laser disc? Mini disc? Zune? Hell even apple watches are considered failures. You have to have a good price point and you gotta get lucky for it to take off.

BitbyDeath3838d ago

What about TV, the mobile phone, fridge and toilet?
Look I can cherry pick too!

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3838d ago Replies(6)
dkp233838d ago

They are not doing their own vr because they don't believe it will be a game changer. They are not going to be behind since they support oculus.

Mulando3838d ago

VR is dead on arrival.
It is just a niche product and far to cost-intensive, to be a huge success.

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ScaReCrow903838d ago

I personally hope ms stays out of VR.
Who the heck wants an expensive helmet on their head. Games are isolating enough as it is. I don't want to be putting on a helmet just like I don't want motion controls Bullshit.

MS needs to focus on building new ips and good games for a normal gamer. Not for quirky gimmicks.

Ra30303838d ago

Like all others Microsoft will go where the money is and there's a a lot of money flowing into VR right now and in the near future and maybe as soon as next year all that money will bear fruits and when it does few in gaming will not want in on it to include Microsoft, I think at some point if not already they'll work on their own VR gear and I'm guessing they already are.

kenwonobi3838d ago

I predict many of your Xbox minds would change their stance if tomorrow they announced the XboxVR helmet or bought Oculus Rift to play on Xbox.

tinynuggins3838d ago

I think we just need to be realistic about what the adoption rate of this tech could be. If 10% of ps4 owners purchase psvr, that is huge for this kind of tech. It's a very tough market as it caters to a very niche crowd. I think 10% is being extremely generous though.

ScaReCrow903838d ago (Edited 3838d ago )

There's no mind changing. That's all in your head hahaha.
Kinect sucks, move sucks, the Wii control sucks, and putting a helmet on sucks.
Until we can do it completely with our minds controllers are the only way to go.

Or keyboard and mouse

Mulando3838d ago

nope.
I don't like to have something on my head to play games.
Also, look how driveclub looks @30fps ... now imagine how it looks @60fps and higher res (half time to render a frame) ... now imagine how it looks @90fps.....
I don't want see this

D-riders3838d ago

you should do some research on VR cause is A symmetrical game play...

Automatic793838d ago (Edited 3838d ago )

VR to me at this point seems premature. I won't go as far as too knock it but I will have to see a few compelling games and even more real world reviews regarding dizziness, flashes or even motion sickness to even attempt to buy. I think for it to take off Sony, Valve and Oculus need to put real world sku's in places like Best Buy. I rather MS stay focused on excellent story based games like Quantum Break and even more new IP'S and existing IP'S.

BitbyDeath3838d ago

First iterations are rarely ever perfect.
VR has been the thing of dreams since at least the 70s, next people will say they no longer want time machines or hover boards.

ScaReCrow903838d ago

Time machines are idiotic.
Hover boards....well that would be nice. But you see hover boards doesn't change the way you travel on a board not really. With vr you don't change the way you play a game but you add another device to the formula. Which in my opinion is a gimmick and unnecessary for gaming.
This includes holo lens.
For gaming no. For other applications maybe.

tinynuggins3838d ago

VR is the coolest piece of tech that I never want to own. I want to play with it for couple of hours for a cool experience but no price point could get that thing in my house. When you have a family some toys are just too silly. Single college student, different story.

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