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170°

Game Developers, Stop Hiding Your Narratives in Games

OnlySP: The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine and many others.

Kyosuke_Sanada3828d ago (Edited 3828d ago )

I disagree, yeah Dark Souls series wasn't the best in portraying exactly whats going in lenghty cutscenes but it always manages to keep the the story alluring.The original Silent Hill series did the same as well by revealing the character's past and psychological states through the monster design.

I enjoy games that delivers games do the opposite as well mind you, the previous Metal Gear Solids had great cinematic storytelling which may have been boring to some but I found excellent regardless because it required multiple playthroughs to fully understand what's going on. Metal Gear Solid V however I cannot defend because it tried appease to the gamers that never really followed (or wanted to follow) the story in the first place. Such a drastic change in a loved and established formula is what killed it for me but another case of "if it ain't broke, throw it away " which pollutes so many great games nowdays.....

I think both styles should exist in moderation.

iDadio3828d ago

Exactly, I feel I'm more invested and involved in the story when it requires a little input and effort on my part. The souls games is the best example because the item descriptions house some excellent information and genuinely intriguing lore and requires only a little bit of effort to find.

Both styles of story telling are fine when executed well but not every game has to spoon feed you a story.

JetP06193828d ago

im totally on boat with what you said, souls series is unique in how it tells the story as it requires paying attention, some info digging to connect puzzles and lore and it brings the community together because others have different interpretations that really the story could go either way which is unique. its been that way ever since Demons Souls and provides satisfaction you cant get in any other game.

Jmanzare3827d ago (Edited 3827d ago )

Dark souls does it perfectly imo. Bungie could learn a thing or two

stormswrath3828d ago

I agree with the article, especially when it comes to the souls games and bloodborne. I've been so turned off by those games because of the lack of story or a story that wants you to put it together using olny the most vague info. I love a challenging game but the greatest reward for me in rpgs is story then loot. I'm not driven forward simply because a game is notoriously difficult and i want to see the next challenge. I can ramp up the difficulty on any of my story rich rpgs and get my challenge plus my story, awesome characters, great loot, and so on. This is my opinion based on my prioritiesfor enjoyung games so i know some won't agree and that's fine. I'm not saying my opinion is right or wrong it's simply my opinion and from mypoint of view i need some story with my games that's not so hidden thst all i end up playing the game for is to beat the next hard ass boss.

Indomito3828d ago

I also love games that are both challenging,
and that have a great story.

Thats precisely why I like Souls games in particular...
Try reading item descriptions man,
they are absolutely great for lore!
therein you will find an entirely different understanding of the game which you have apparently been missing.

AsheXII3828d ago

If it turns you off it means its not meant for you. The narrative seen in the soul series is magical, engaging and everlasting. All because it makes the best out of the medium.

UltraNova3827d ago

You can try and set the difficulty to super hard on any triple AAA RPG you fancy but they will never reach the level of difficulty found in the easiest of the Souls games (DS2), I dont even have to mentions New game+ to drive my point.

That said I totally understand your sentiment. The Soul series doesn't readily present its story to you like say Skyrim does, you have to pay attention to the very few cut-scenes, read item descriptions and talk to NPCs, but the story is there, its deep and quite facinating to be honest. Take this from a guy who spent more than 500hrs in all three soul games so far and who cant wait to put another 300hrs in Bloodborne and DS3.

As I said I do get where you're coming from and yes maybe From Software should find a balance between story presentation and sadistic gameplay.

Scrivlar3828d ago

Can't express how much I disagree with this article, But to each their own I guess.

Kinger89383828d ago

The best part of the souls games is finding the lore by yourself, through exploration etc. doesnt need to be forced down peoples throats with cutscenes etc

SpinalRemains1383828d ago

That's what I think. Story unlocks, if you will.

UltraNova3827d ago (Edited 3827d ago )

The only thing I hate looking for in Soul games are the damn secret doors/caves...I'm a pathological loot whore, I cant for the love of me think about loot I potentially missed... This is why I end up spending upwards of 130-150 hrs in each one...

Edit: In case you were going to ask, Guides and walkthroughs are not an option. I hate being guided in a game as much as someone ruining a movie for me by telling me about key scenes or the end.

SolidDuck3828d ago

No!!! I do not want a big story in the souls games.

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40°

Metal Gear Solid V: The Phantom Pain - Brutal Backlog

Over ten years after its release, does Metal Gear Solid V: The Phantom Pain still impress? Jump Dash Roll returns to Snake's world for this Brutal Backlog.

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CrimsonWing6986d ago

I don’t think I’ve ever quite experienced an unfinished game that was slapped together with duct tape and construction paper to be sold as a finished product, basically making you replay the same missions and include a story that clearly was missing so much of the plot, like I did with this game.

I’m actually shocked that it doesn’t get calls out for this more.

franwex86d ago

It did. But the gameplay loop is still pretty good.

70°

9 Video Game Locations That Hit You in the Feels: The Most Emotional Places in Gaming

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.

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got_dam164d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

90°

Dark Souls Series Hits a Huge Milestone As The Franchise Reaches 40 Million Sales

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

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tech4gamers.com
P_Bomb198d ago

I wanna know how many busted controllers! 😅

jznrpg196d ago (Edited 196d ago )

Souls I didn’t thankfully but Sekiro I did.