
OnlySP: The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine and many others.

Over ten years after its release, does Metal Gear Solid V: The Phantom Pain still impress? Jump Dash Roll returns to Snake's world for this Brutal Backlog.
I don’t think I’ve ever quite experienced an unfinished game that was slapped together with duct tape and construction paper to be sold as a finished product, basically making you replay the same missions and include a story that clearly was missing so much of the plot, like I did with this game.
I’m actually shocked that it doesn’t get calls out for this more.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.
I disagree, yeah Dark Souls series wasn't the best in portraying exactly whats going in lenghty cutscenes but it always manages to keep the the story alluring.The original Silent Hill series did the same as well by revealing the character's past and psychological states through the monster design.
I enjoy games that delivers games do the opposite as well mind you, the previous Metal Gear Solids had great cinematic storytelling which may have been boring to some but I found excellent regardless because it required multiple playthroughs to fully understand what's going on. Metal Gear Solid V however I cannot defend because it tried appease to the gamers that never really followed (or wanted to follow) the story in the first place. Such a drastic change in a loved and established formula is what killed it for me but another case of "if it ain't broke, throw it away " which pollutes so many great games nowdays.....
I think both styles should exist in moderation.
I agree with the article, especially when it comes to the souls games and bloodborne. I've been so turned off by those games because of the lack of story or a story that wants you to put it together using olny the most vague info. I love a challenging game but the greatest reward for me in rpgs is story then loot. I'm not driven forward simply because a game is notoriously difficult and i want to see the next challenge. I can ramp up the difficulty on any of my story rich rpgs and get my challenge plus my story, awesome characters, great loot, and so on. This is my opinion based on my prioritiesfor enjoyung games so i know some won't agree and that's fine. I'm not saying my opinion is right or wrong it's simply my opinion and from mypoint of view i need some story with my games that's not so hidden thst all i end up playing the game for is to beat the next hard ass boss.
Can't express how much I disagree with this article, But to each their own I guess.
The best part of the souls games is finding the lore by yourself, through exploration etc. doesnt need to be forced down peoples throats with cutscenes etc
No!!! I do not want a big story in the souls games.