
Californian developer Ready at Dawn has licensed Allegorithmic's ProFX procedural texturing middleware.
The studio, which found its fame with PSP iterations in Sony's God of War and Jak and Daxter franchises, will be using the tech on its forthcoming home console debut.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I think they're working on something for PS3. They've confirmed they won't be making any more PSP games.
the company that made the engine said the PS3 handle it like a champ, ran a benchmark on 360, a PC with Geforce 8800 GTS and a PS3. PS3 rendered it the quickest. Hope they game will be for PS3.
4D graphics are coming bots. Be very afraid.