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Ready at Dawn picks ProFX

Californian developer Ready at Dawn has licensed Allegorithmic's ProFX procedural texturing middleware.

The studio, which found its fame with PSP iterations in Sony's God of War and Jak and Daxter franchises, will be using the tech on its forthcoming home console debut.

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developmag.com
Morgan Douglas Jones6491d ago (Edited 6491d ago )

I think they're working on something for PS3. They've confirmed they won't be making any more PSP games.

qwertyuiopasdfghjkl6491d ago

"Californian developer Ready at Dawn has licensed Allegorithmic's ProFX procedural texturing middleware, they will be using the tech on a forthcoming home console debut."

SuperM6491d ago

I really hope they making a ps3 exclusive. These guys are really talented. Would be another AAA title.

mistertwoturbo6491d ago

Isn't this the same company that is making a multiplatform title now? I cant remember where I've seen that.

Anyway, very good developers though. I wonder how well they can come to grips with the PS3.

Gitaroo6491d ago

the company that made the engine said the PS3 handle it like a champ, ran a benchmark on 360, a PC with Geforce 8800 GTS and a PS3. PS3 rendered it the quickest. Hope they game will be for PS3.

pwnsause6491d ago

4D graphics are coming bots. Be very afraid.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney33d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman33d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.