The QorC podcast gang take on Kojima's final Metal Gear game, and chat about its highs, lows, and skimpy, skimpy outfits. There's no arguing the game is unforgettable, but is it for the right reasons?

A quote from Hideo Kojima brings up the notion of the wavering quality of modern day gaming, and a deconstruction of what constitutes a good game and artistic value follow suit.

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
It's probably the game of the year, but it's got some baggage – not sure it's quite finished and Quiet took quite a bit of explaining to the wife! Amazing experience though.
This game has made me want to Fulton everything.
Still haven't come close to finishing it and am gonna need a bit more of a break before I try to. The basic mechanics and presentation are incredible, it's a beautiful stealth infiltration simulator but ooooh booooy is it ever repetitive.
I wouldn't mind having to do extremely similar side tasks over and over to get the gear I need for some of the main missions and I wouldn't even mind the lack of cutscenes too much if we at least got an audio cassette of plot after each main mission but struggling through repetitive side ops until I could manage to do a main mission to push the story forward, and then after completing that main mission and another and getting nothing, not even an audio tape of new story content, it just got too much for me.
I'm not asking for two hour long cutscenes after every five minutes of gaming but simply getting an audio tape of story development after every main mission would have done so much to keep me interested. Without that even the fun mechanics started to feel like busywork after a while.
As a long time mgs fan it's the one mgs game I dislike the most. I am glad kojima is gone so now maybe 5 years from now we will get a mgs reboot and someone may knowhow to make a proper mgs game
Kojima you were given kvr 5 years and 80 plus million by konami and at the end all we got was a incomplete mgs experience.
An empty open world for sale of saying mgs is open world
Bare minimum story
Whatever story there is hidden behind cassette tape
Almost no cutscenes
Even playing offline people can steal from your base smh
This isnt the way the go out kojima but it's not like you care since you can choose any publisher you want and people only blame konami and not you at all even though as a publisher they gave you more than suffuecnt time and money
But don't worry its GOTY because you know logic
The game is incredible. As a die hard MGS fan I've seen the hatred for MGS2 later turn to praise. MGS4 got the same treatment and all of a sudden people want MGS5 to be more like MGS4? After all that complaining about it? The only game to be spared criticism is MGS3, not counting MGS1 (that wouldn't be fair). I love the game personally. The story isn't the best in the series, but it's not the worst either. Do you want to hear about Liquid's arm and Fortune whine about being invincible?