
Brilliantly Epic's comprehensive guide to all of the companions and their skillsets within Fallout 4.
Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
I've be using Dog the whole time, sure he's a pain in the ass, gets in the way at the most inappropiate time but I like dog. I haven't used anyone else.. and if the companions in this game are anything like the ones in FO3/NV - they can keep them, got so fed up of their inane banter.
OT.. I was walking around the waterfront in Boston (no missions, just exploring) when I came around a Legendary Radscorpion with a skull by it name.. yeah, it killed, pretty quickly too.. so, reloaded and went back to the same area, only this time, found a rooftop when I could snipe/pot shot at it.. well it burrowed away and the next thing I know, it's on the rooftop with me!
Is that a glitch?! can they do that? - hardly seems fair..
Bethesda really stepped up this time around with companions. Like it or not, but it was definitely an influence from BioWare's titles, such as Dragon Age and Mass Effect.
In Oblivion most of companions were merely for a couple mission, and then there was this bastard... http://www.youtube.com/watc...
In Fallout 3 they've added special companions that actually had unique personalities, and most of them wouldn't join you, unless you were either Good, Neutral or Bad and did something for them. You were also allowed to equip them as you like, as long as the equipment was better than their original.
In Skyrim companions weren't as major, as in Fallout, you've had a lot of them, actually, but they lacked anything in particular. Each of them had his own set of abilities and personal combat preferences (Bow or 2-Handed Sword etc.). You could even order them around more, though i didn't use it too much. Some could even teach you a thing or two. However guys like Lydia or Faendal felt like pawns more than actual people.
And Fallout 4. Well, i doubt you could've asked for more. Deep and different personalities, lots of dialogues, reactions to your actions, own ideas. They even have perks for you to receive. We've come a long way...
i'm rolling with dog meat....i tried piper for a few but sent her away,she now takes care of my crops lol
Dogmeat is fine but the humanoid companions are a hell lot better.