
Everybody's talking Crysis these days. But what about the aged Doom 3 engine that powers games like Prey, Quake 4 and ET: Quake Wars? What kind of graphics quality can be achieved? PCGH.com makes the test.
Development footage of the canceled sequel to Bethesda Softworks and Human Head Studios' Prey has leaked online.

WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.
Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.
Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay

The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified it just for Redfall.
well, not entirely ... the main Arkane studio i.e Arkane Lyon's still there ...
Its only that, the sequel will take more time now ... after Blade & Dishonored 3
Not even this Prey
Still longing for a sequel to the original Prey with Tommy
The studio didn't even want to call this Prey, it was just Bethesda being dicks to them for some reason.
Keep dreaming then as Prey and Dishonored 2 did not sell well enough to get sequels.
Hence we got Deathloop and Redfall instead.
Won't Matter ID Software's New Tech 5 Engine will be better, coming out for DooM 4, I'm pre-ordering that the second word goes out on release.
Still looks good for what is an aging engine, close to what you expect from the Unreal Engine. Not on par with CryEngine but then you wouldnt expect it to be.
Id's next engine should compete though (Tech5), Rage looks great visually and Carmack stated Doom will be even more visually impressive. Still it's gameplay that's always let Id down, not visuals.
The issue with the Doom III engine wasn't the engine. It was the fact that it wasn't designed to license and had practically no tools available.
A great engine is worthless to most developers without having great tools. This is where U3 made a splash. After an initial delay in delivering on the development kits, Epic has produced a tool suite second only to Crytek. The issue with Crytek though is licensing fees. They don't want to budge.
If you contact Epic and ask for a U3 license, you get the standard 1 million dollar pitch. But if you duck that and go straight to Mark Rein you find he is very amiable. He negotiates the license fee based on the customer, not his own software. That is why no two license fees obtained through Mark are the same.
Looks pretty good though!
Doom 3 looks better than all this, and better than most nextgen games of today. All hail id.