
Ashley From GamersFTW writes: After putting nearly 20 hours into Fallout 4 it dawned on me that not much has hugely changed. It made me wonder, do games need to be more diverse in design or is sticking to a tried and tested formula the way to go? Our review suggests not, but I wanted to give my personal take.
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A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
it to read a different spin on it without being in the headlights of the amazing design
It hasn't changed radically, no, but refinement isn't some dirty word. It's still a fantastic game; there's no point trying to fix something if it ain't broke (I'm aware of the irony with how buggy Bethesda games are!)
The game has added some awesome new features and polished and already brilliant concept. It's a hugely ambitious open world game set in an interesting setting. Why does it need to change so much? GTAV is literally the same as the previous game just set in a different city with a few new features. Far Cry 4 is a carbon copy of Far Cry 3... except both of those games aren't even as ambitious as Fallout.
2 days playtime so far says yes.
Barely touched the settlement building, that's another week or two!
It's not an evolutionary sequel but a solid sequel from Fallout 3 and takes it up a notch. However is it a 'next-gen open world game' as bathesda stated at the back of the game cover ? No not really in order to do that they have to create a new engine imo. Which will allow for smoother gameplay with less loadscreens (no load screens would truly be next gen :) )