Digital Foundry:
BF4 was well known for its connectivity issues, but our experience with Battlefront on Xbox One in a live environment has been positive thus far. Outside of a brief empty period early on Sunday, we've been able to quickly find full games to play with no problem, and no signs of network instability in-game. Of course, only Xbox One owners subscribing to EA Access are able to play the game right now, which means a much lower overall player base - not exactly a full stress test then. We won't really know more about this aspect of the game until it officially launches in all territories, but netcode stability during the beta stress test was good - so fingers crossed that this will extend into the crucial release period.

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"Aside from resolution, one of the clear sacrifices made to achieve this level of performance comes from its level of detail system. Battlefront aggressively culls objects and crumbs from view while level geometry is dynamically adjusted based on proximity - a situation that applies to both console versions of the game. It can appear distracting at times, particularly with a higher vantage point, but it's the kind of trade-off necessary in order to hit the target frame-rate. We saw many of these same limitations in the aforementioned Halo 5 and Metal Gear Solid 5 as well, it's just the reality of targeting such a stable level of performance.
In closing, we should stress that this is a preliminary analysis with more to follow, but we can confirm that performance and visual quality are looking highly impressive in the final code. We're impressed to see DICE continue to optimise and improve the game right up until launch, when there was already little to complain about in the beta. The only question remaining is how well the netcode and servers will hold up given the inevitably extreme pressure likely during the launch window.
BF4 was well known for its connectivity issues, but our experience with Battlefront on Xbox One in a live environment has been positive thus far. Outside of a brief empty period early on Sunday, we've been able to quickly find full games to play with no problem, and no signs of network instability in-game. Of course, only Xbox One owners subscribing to EA Access are able to play the game right now, which means a much lower overall player base - not exactly a full stress test then. We won't really know more about this aspect of the game until it officially launches in all territories, but netcode stability during the beta stress test was good - so fingers crossed that this will extend into the crucial release period."
Basically the PS4 version runs slightly better and looks better than the XB1 version due to its higher resolution.
However they both perform very well in terms of framerate which is a pretty good thing in my opinion. Its a shame that the game didn´t complement its visuals with a beefy amount of content.
So the AA on the 900p PS4 version looks good from what they described.. Glad it looks good but im not buying it until i see some more added to the game outside of paying extra.. EA sure loves to hold content back and make you pay.. Its a damn shame they have a deal for 3 Star Wars games exclusively.. I would like to see another AAA dev make one this gen..
This is one of the best looking games I have seen on any platform. Its just a real treat that everyone gets a stable framerate. Frostbite is most impressive.
Frostbite is most impressive......just not on Xbox One. Frostbite has been sh*t for Xbox One. They can't produce anything over 720p. Guess what resolution Battlefield 3 ran on my Xbox 360? 720p.
Frostbite needs praise for making nice looking games, but they also need some flack for hitting the wall on Xbox One.