
This week RPS had a chance to put a few questions to the producer fellow from Gearbox's upcoming sandbox science fiction shooter, Borderlands. Simon Hurley, for that is his name, talked a little about the game world, the vehicular combat, the four-player online co-op campaign, how the story will unfold in a non-linear environment, and the testing nightmares involved with having half a million weapons.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Its looking nice....and seeing gearbox's record, we can rest assure that it wont play bad either.....