
iRamGamer has released some new screenshots, showcasing the in-game model of Solid Snake for his amazing Metal Gear Solid Shadow Mosses remake in Unreal Engine 4.

A quote from Hideo Kojima brings up the notion of the wavering quality of modern day gaming, and a deconstruction of what constitutes a good game and artistic value follow suit.

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
it s generally based on HD young Snake model from MGS4..that s good...i didnt like the MGSV face of Snake
These are great if done by an inexperienced amateur. Good on you for learning and contributing to the gamine community. I don't really want to insult anyone here if that's the case...but...Shadow Moses in MGS4 was far better graphically.
To only indicate in the title that these screens made possible by Unreal's new engine is almost an insult to what UE4 can do. In the hands of an experienced pro Shadow Moses and Snake would look FAR better than this.
Snake face is looks like an APE face its made me laugh this is nothing like old mgs snake face was,Snake should be look more to artwork.
I just want Metal Gear Solid HD Collection to be backwards compatible. I really want to play MGS2 again