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3 Small Tips That Make 'Fallout 4' More Fun

Forbes: Millions of eager wanderers are, today, taking their first eager steps into the wasteland of Fallout 4. Even more are still in their first few hours, still getting torn apart by low-level raiders and cooking up mole rat meat for a few health points. There are plenty of tips articles out there to help you get through those difficult early moments and maximize your progress, but as in any RPG, it can be easy to get caught up in that min-max grind up to being the unkillable god of the Wasteland. It’s a fun way to play the game, but it’s not the only way to play. These are a few things I’ve done to make the world of the Wasteland feel a little more real, a little less rushed, and a little deeper. There is a lot to work through in a game like Fallout 4, and there’s no reason to burn through it all at once. Here are a few tips for getting the most enjoyment out of this game.

ArchangelMike3846d ago

It all adds to the sense of immersion. I try not to fast travel, but sometimes I need to go back to a settlement to pick up my missile launger of power armour.

Speaking of immersion, I wonder what it would be like if someone mods Fallout 4 to work with the Occulus Rift?!?! I would definately be up for a VR mod.

One-Shot3845d ago

Well they have a mod for Skyrim already, so FO4 probably will come soon enough.

ChrisW3845d ago

"1 Small Tip That Make 'Fallout 4' More Fun"

Don't click on the link

40°

Fallout 4 Switch 2 Graphics Comparison Reveals Performance and Resolution Differences

Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

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twistedvoxel.com
60°

Fallout 4's anniversary update wasn't as impactful as hoped for, Nexus Mods have assembled their own

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

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rockpapershotgun.com
160°

Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.

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gq-magazine.co.uk
jznrpg197d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot197d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder197d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain197d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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