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Five Future Locations for Fallout 5

Hardcore Gamer: Everybody is making a big fuss over Fallout 4. Game of the year contender, perfect scores across the board, great, whatever. That’s all find and dandy, but what’s next? What will we want once everyone’s so sick and tired of Fallout 4? That’s right, the next installment of the series, another sequel in for the series in Fallout 5. Boston has some cool locations to check out; it’s the only place in the world you can see Fenway Park and is rooted deep within our country’s history. So, where can this adventure stop next? We won’t delve into all the what-ifs and other technical aspects of what could happen, just a fun list of five cities we’re hoping gets some consideration for the next game in the franchise.

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hardcoregamer.com
generic-user-name3823d ago

"Everybody is making a big fuss over Fallout 4. Game of the year contender, perfect scores across the board"

It's actually been reviewing lower than expected.

ironcrow23863823d ago

I'm pretty sure ES 6 is the next thing on everyones minds :)

barb_wire3823d ago

Pretty sure we won't be seeing a 'Fallout 5' until at least 2021-22. TES VI will be the next big one.. in 2018 maybe?

JevonDee3823d ago

Are we already talking about fallout 5? I've barely started 4..

FranzKafka3823d ago

Considering the gap between ES IV - their first take on the previous gen - and Fallout 3 was two and a half years, I'd say that ES VI could be out as soon as the first half of 2018. However, they usually prefer the fall - save for Oblivion -, so late 2018 is a good guess.

BTW, seeing a post-nuclear Beijing with its historic temples, colossal buildings, and (pre-war) 20+ million population would be awesome.

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Get An Exclusive Fallout Bottlecap At Fallout Exhibit Event In Las Vegas

The Fallout Exhibit in Las Vegas is offering fans a limited Edition Bottlecap during a special event.

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World Of Fallout Exhibit Announced

A new Fallout exhibition has been revealed for fans.

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Tim Cain acknowledges Bethesda made the franchise bigger, but he would have done things differently

Creating any work of art in a corporate system is an odd business. Often, developers don't actually own the intellectual property rights of what they make, and sequels get produced at different companies. Fallout co-creator Tim Cain saw the series go from a humble isometric CRPG to one of the biggest gaming franchises ever, and he has mixed feelings about it.

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