
The cyberpunk genre is well known for its setting: an urban, dystopian future—distant or not that far off. Perhaps there are flying cars. Holographic techno-interfaces. Augmentations.
But yet, what does the setting or environment tell us without using words? How can the game’s visuals tell us how it all came about? Was it an alien invasion, a corrupt government, an extreme technological advance? Is it a different dimension? Or was it a combination of all of these?

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Loved this article
Archipunk sounds sick.
Cyberpunkture
The architecture isn't special without the heavy "atmospheric" effects and it's always set at night or in the rain at night.