Keyo writes: "The kicker? All during gameplay, you, the player, have a biofeedback sensor strapped somewhere on your body during the duration of the game. Why? Alongside the main goal being to tackle the inner subconscious mind of the two patients, their realities are darker than you think and with the trials and tribulations you are facing, the sensor is meant to read this your panicky notions to throw more curve-balls your way."

Neil writes "Way back at the start of 2017, Nevermind hit the Xbox Games Store, delivering a psychological adventure thriller to anyone who demanded it. At least that was if you were in North America. Now though, some six months later Nevermind has arrived for those of us in the UK to enjoy. Although I'm not sure 'enjoy' is the right word."

COGconnected says: Nevermind will send you on an odd trip through the minds of your patients. Solve puzzles and find portraits as you attempt to unlock their subconscious.

XBA Says: Although not long in gameplay length, the abstract imagery found within makes it an interesting game.