
Hideo Kojima and John Carmack are two of video gaming’s greatest minds and most iconic developers. Both have enjoyed decades-long careers with big name studios, but both have also just left their posts. Finder reflects on their parallel careers thus far.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Over ten years after its release, does Metal Gear Solid V: The Phantom Pain still impress? Jump Dash Roll returns to Snake's world for this Brutal Backlog.
I don’t think I’ve ever quite experienced an unfinished game that was slapped together with duct tape and construction paper to be sold as a finished product, basically making you replay the same missions and include a story that clearly was missing so much of the plot, like I did with this game.
I’m actually shocked that it doesn’t get calls out for this more.

GDC has revealed a Keynote speech by Hideo Kojima is scheduled.
Surprising close the way their careers kind of went with big name series, innovations and even starting around the same time. Has to Carmack for me - I can't stand MGS. I understand that many people love it, but too slow for me. Give me a BFG and room full of noobs any day.
I'm sorry but this comparison is a joke. Complete clickbait. Kojima's career was lightyears better than what Carmack will ever be.
You really can't compare the two.
One pioneered competitive multiplayer first person shooters, the other broke new ground with the action stealth title. People will also argue that Kojima brought hollywood-like cinematics and storytelling to the masses as well.
Carmack is a programmer, first and foremost. Kojima is a game designer.
I really enjoyed Metal Gear, but I grew up with first person shooters, and Carmack perfected the arena shooter, which I hold highest in regard.
I'd vote for Carmack, though I still think it's hard to compare the two.
I firmly believe that Splinter Cell, while not the first stealth title, did a better job at stealth mechanics then Metal Gear. Kojima had the right ideas with his games, But Sam Fisher controlled more like an actual spy, and his intense array of moves really empowered the player more then any stealth game I've played.
We're in trouble if Kojima is really "one of the greatest minds in gaming".
Both are legends.