
Differing perceptions of horror lead to differing perceptions of horror games in general.

Capcom has announced and released the original Resident Evil, Resident Evil 2 and Resident Evil 3 on Steam.

Capcom recently released Resident Evil Requiem, and it's been so successful that it's seemingly dragging along every other Resi game with it.
That's certainly true in the UK; the latest physical retail charts have come in, and the top 10 includes five Resident Evil games across all platforms.

Capcom has updated its list of “Platinum Titles“—games that have sold over one million units—providing total sales numbers as of September 30, 2025.
Good horror is that which serves as an allegory to a bigger issue. Until Dawn was a great game. My only complaint though, is that it contains a smorgasbord of "scary things," something for everyone most definitely, but no true horror. It wasn't really about anything but I give credit where due, it was a lot of fun. Great horror... Different story. Examples are below:
It Follows: Some see it at face value, an STD which follows you through your life. I say nay. I think it's about youthful decisions and how they'll always follow you, good or bad. I.e. Student loans. $100k is fun to play with when you're in school but that will always follow you, potentially ruining your life down the line as it needs to be satiated, one way or another.
Night of the Living Dead: a classic. Also Romero's take on the "silent majority" of the late 60's, those who, at the time, elected the much maligned Richard Nixon during the peak of the Vietnam War. Those "zombies" are just people, mindlessly doing what they're told by who's in charge. His further sequels, like dawn of the dead, the zombies are allegories for mindless consumerism.
Resident Evil: the zombies weren't the true enemy, the corporation was. Resident Evil was an allegory for what happens when corporate power goes too far. Which is ironic because that's exactly what happened to capcom in recent years.
Scary stuff is easy and cheap. True horror though, is rare. We need more true, meaningful horror in video games.