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Interview with The Living Dungeon developers

Xbox One UK interviews RadiationBurn, developers of new ID@Xbox title 'The Living Dungeon'. They discuss what inspired the game, how a board game experience works in a video game, whether there's a sense of close community within the independent developer community, and more.

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xboxoneuk.com
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ID@Xbox director says Xbox Game Pass is a discovery multiplier

Does launching into Microsoft's subscription service create a positive snowball effect?

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gamedeveloper.com
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ID@Xbox at GDC 2026: Indie Developers at the Heart of Great Games

Chris writes: "We first started talking to game developers about ID@Xbox at GDC way back in 2013, and we love using the show as a great way to connect with them and take stock of the year. It’s been an excellent show this week, from Jason Ronald offering the first public information on Project Helix to hundreds of meetings with game developers to showcasing some fantastic games at our ID@Xbox Xbox Play Anywhere showcase."

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news.xbox.com
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'We Want Every Game to Have a Shot': ID@Xbox Director Talks Growth and Momentum

Game Rant speaks with ID@Xbox director Guy Richards about its continued work with independent developers and the overall growth of the program.

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gamerant.com
anast420d ago

Growth at the cost of their customers maybe.

Abnor_Mal420d ago

For financial growth it likely will be on “competing consoles.”

tiron8420d ago

The fact is that of the 4 major players Nintendo, PlayStation, Steam and Xbox they sell by far the least of them, as well as fund the least projects compared to Nintendo and PlayStation.

And they brag about paying the devs as if they are doing them a favor by paying their bills owed to the devs and of course lets not talk about the 30% they take off the top. It's the devs supporting them, not the other way around, no other company would talk about it like this.

It's just self aggrandizement, it's super disrespectful to the devs and everyone involved.