Eurogamer:
"Two shiny new Steam controllers arrived in the Eurogamer office today, which was exciting. Then it was confusing, then amusing, then vaguely disappointing, then exciting again, then... well, to be honest I'm not sure exactly how I feel about the Steam controller at the minute. It shows definite promise, but it's also got the unenviable task of fighting how my brain is wired to operate after years of gaming with a keyboard and mouse."

Steam Controller 2 anyone? A leak suggests a return to a dedicated controller from Valve.
That would be really nice. The Steam Controller was one of the most unique controllers out there. It wasn’t great for traditional gaming, but it worked very well for PC-focused games like RTS, 4X, or FPS.
I just hope they don’t assemble it in the US like the original. That caused serious issues with supply, warranty, and especially spare parts.

TheGamer Writes "I really tried with the Steam Controller. Valve's first foray into creating its own bespoke gamepad tailored specifically for PC gaming was, putting it mildly, poorly received. It launched in 2015, but by 2019 the company had quietly discontinued it. However, while everyone was gleefully dumping on it, I was determined to get my money's worth. I bounced off it immediately like everyone else, but I thought: Valve is smart."
They should of added some sort of center point on the right track pad, maybe a dip in the center or a slight bump, I think that could help in games for controllers?
They really just needed the second stick for me. A control scheme alone the lines of the deck would have been a big improvement
Still use it for controlling my living room pc. Never liked it for games. One neat thing is the scroll-wheel function by dragging your finger around the perimeter of the left circlepad - clockwise for down, counter-clockwise for up.
It's primary value truly is in games that don't support any kind of controller input. You can do a decent job of grafting something usable for games with only direct mouse input, like strategy games and the like, thanks to the touchpads.
Outside that? The customization is really quite excellent, but it is almost impossible to use in place of a traditional controller in a lot of circumstances. It's a nice niche option to have, but I was certainly never able to have it completely replace an XB or PS controller when a game called for one.
I really don't like it. The trackpad is not functionally equal or even really comparable to an analog stick, let alone a mouse. The "D-pad", if you can even call it that, serves no purpose, either. Valve is trippin' with all this janky hardware. "Consoles" without a customer base and the worst controller I've sullied my hands with in the 25+ years I've been gaming. Would be nice if they'd use these resources to make games instead.
I will probably get one for in home streaming. I don't expect it to be microsofts pro whatever controller, but a controller that i can expect to work with all my games without having to bend over backwards sounds like a good deal to me.
-Open killing floor, no controller support, get third party program that overwrites gamepad drivers and breaks them for regular use, reconfigure controls, open killing floor again with binary controls, revert drivers when done.- That's not my idea of kicking back and enjoying a good game.
I dunno, I'd still like to try it out..
I'm getting this. I can tell that once I adapt to it it will likely have advantages over both k&m and traditional gamepads.
Way to go on looking absolutely terrified on saying anything bad about it in case of getting struck off Valve's well behaved list.
I've not heard a single good comment from anyone about these pads which is worrying considering Valve have spent soo, so long creating it & the money they've spent on it. Also as I'm waiting for mine :-(
Still, the profile notification system sounds good. I wonder if that's for all games or just a select few?