While its the bogeymen of horror that are often the most frightening thing in any game, in SOMA, it's the existential questions that will leave players quivering. Thomas Grip, Creative Director of Frictional Games, weighs in on why he sought to unsettle the player in their own existence more than shake them up with spooky monsters.

Fans of Frictional Games’ SOMA have come close to solving the game's recently introduced ARG that is related to the developer's next title.

WTMG's Leo Faria: "I wanted to keep this retro rewind brief as SOMA is something better experienced when you know very little about it. It might not be the best walking simulator I’ve ever played, but I was floored by its amazing story and premise. Jump into it with an open mind and little to no knowledge about. After a good eight hours, the story will be over, but that’s when you’re going to start philosophizing about its topics and themes. It might not be a brilliant game per se, but I also don’t think it would have been as effective as it was in any other medium. Give it a go, it’s totally worth your time, even after a decade."
I hated the actual game but loved the story, even 10 years later that ending still sticks with me and makes me think what is life and what is living.

The latest update for Frictional Games' survival horror video game, SOMA, possibly comes with a teaser for the studio's next title.