
Forever Fantasy has translated Famitsu's Dissidia Final Fantasy gameplay impression posted this morning in the magazine's website:
DISSIDIA FINAL FANTASY
Planned Release: December 2008
Playstation Portable
The [Dissidia} demo units had selectable difficulty modes, a "Light Mode" for beginners and a more difficult "Hard Mode". The two difficulties played very differently, with even the same character having different usable skills. It looks like you will be able to customize and change the skills. As for the playable characters, [Final Fantasy] 1's Warrior of Light and Garland combination return from the previous playable demo, then we have 10's Tidus and four Onion Knights from [Final Fantasy] 3. The Cloud of Darkness and Jecht were unfortunately not playable, but we can confirm they did show up as enemies.

Nevada Dru takes a look at Dissidia Final Fantasy NT and why it is a classic case of less is more.

Hardcore Gamer: The fighting franchise starring the heroes and villains of Final Fantasy is back in action. Dissidia Final Fantasy NT is the third main entry in the franchise and the first to be released on a home console. Dissidia Final Fantasy and its follow-up, 012, were both released on the PSP in 2008 and 2012 respectively. It’s been a long time since the series was last seen and game design has changed drastically since then.
Given that, what’s the difference? How have the Dissidia games changed since the franchise’s inception on the PSP to the recent release on PS4. Here are the major changes between Dissidia Final Fantasy and Dissidia Final Fantasy NT.

How do the two new Dissidia games stack up to the previous ones?
Although it doesn’t have Dissidia in its title, the Theatrhythm games are part of the franchise since they are spinoffs and feature Cosmos and Chaos
So there’s more than 4 games in the Dissidia franchise
Allow a demo to the public.