Digital Foundry:
Ubisoft's decision to forgo a single player campaign for Rainbow Six: Siege is an odd choice for a series that previously focused on delivering a challenging and in-depth 'campaign' for those wanting to go solo. The fortunes of the series now rest with the online modes in providing the strong concepts and range of content required to satisfy the Rainbow Six fanbase. While it's too early to tell if Ubisoft has succeeded here, the recent beta test shows how the use of the AnvilNext engine and RealBlast technology is used to create tactical shootouts that offer players a wide range of choices to tackling various situations, while also targeting a 60fps update for the main multiplayer mode of the game.

Operation Silent Hunt is a Metal Gear Solid series crossover season bringing a new permanent Operator, limited-time event, exclusive cosmetics, and more to Rainbow Six Siege.
Ubisoft are just mocking us at this point. They can bring us solid snake but they can't bring us sam Fisher

"Six Invitational Paris 2026 was a very different event from last year’s in Boston, but it carved its own, very French path."
- Stuart Cullen, TechStomper

Solid Snake is entering Rainbow Six Siege in Operation Silent Hunt kicking off in March! Check out the Year 11 roadmap now.
Interesting. Didn't realized that it drops to 30 in a different game mode.
I liked what they did in RS Vegas, wish they kept it going in that direction
So if they had used Cloud AI for the X1 I wonder if Terrorist Hunt would be 60 fps....that'd be a sweet use of it. Terrorist Hunt is my favorite mode actually...I've been having fun with it in Beta.
Sounds like it's gonna be great on all platforms with just a little more optimization.
I was just playing the R6 games on the orig Xbox, and I loved R6 Vegas 1 and 2 on the 360. Coop was great, as I was hoping Ubi continued that formula. Given the change to multi only this is a Gamefly rental at best.